With this script you can plunk down some random entities called 'tree1' or 'tree2' or whatever tree you want and on the start of a map it generates a tree on that entity!
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The script is particularly useful for mapmakers that have to create huge forests on their maps and the like. You can just place for example a dynwall called 'tree1' and use ctrl+c and ctrl+v to paste your randomly generated forest on the map.
The best part is that you can use your own images and you can even change the way trees generate so that you can paste some oak trees here, then some birch trees there, and not care about position AT ALL!
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Sorry I'm really excited over this script, enjoy!
Approved by Yates
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28 kb, 516 Downloads