Topic can be deleted
edited 5×, last 28.05.11 11:58:03 am
hit(id,source,weapon,hpdmg,apdmg)			on hit/damage -id: player id (the victim) -source: source player id or 0 (the attacker) -weapon: weapon type / source type id -hpdmg: caused damage (health) -apdmg: caused damage (armor) >return:	0 - proceed normally 		1 - ignore this hit (no damage)
addhook("hit","shake") function shake(id,s,wpn) 	if wpn == 40 then -- M249 		parse("shake "..id.." 10") 	end end