function server(id,action)
if action == 1 then
menu(id,"SELECT YOU'RE PERK@b,Berserker,Firebug")
end
end
How to make that berserker gets a machete and firebug gets a flamethrower
Scripts
equip items with Lua menu
equip items with Lua menu
1

addhook("serveraction","func1")
function func1(id,key)
	if key == 1 then
		menu(id,"Select your perk,Berserker,Firebug")
	end
end
addhook("menu","func2")
function func2(id,menu,sel)
	if menu == "Select your perk" then
		if sel == 1 then
			parse("equip "..id.." 69")
		end
		if sel == 2 then
			parse("equip "..id.." 46")
		end
	end
end
Tajifun has writtenparse("equip "..id.." 46")
parse("equip "..id.." "..WeaponID)
id=image("gfx/sprites/flare2.bmp",0,0,100+i)
imageblend(id,1)
Mech R has writtenfunction initArray(m)
local array = {}
for i = 1, m do
array[i] = 0
end
return array
end
sample.classes.class = initArray(32)
function sample.classes.classmenu1(id)
	menu(id,"Select your perk,Berserker,Firebug,,,,,,(Back),Next")
end
function sample.classes.classmenu2(id)
	menu(id,"Select your perk #2,Militia,Policeman,,,,,,Back,(Next)")
end
addhook("menu","func2")
function func2(id,menu,sel)
	if menu == "Select your perk" then
	if sel == 1 then
		parse("equip "..id.." 69")
	elseif sel == 2 then
		parse("equip "..id.." 46")
		elseif sel == 9
			function sample.classes.classmenu2(id)
	elseif menu == "Select your perk #2" then
		if sel == 1 then
			parse("equip "..id.." 28")
		elseif sel == 2 then
			parse("equip "..id.." 3")
		elseif sel == 8 then
			function sample.classes.classmenu1(id)
	end
end
addhook("serveraction","func1")
function func1(id,key)
	if key == 1 then
	menu(id,"Select your perk,Berserker,Firebug")
	end
	if key == 2 then
		menu(id,"Select your perk #2,Militia,Policeman")
	end
end
addhook("menu","func2")
function func2(id,menu,sel)
	if menu == "Select your perk" then
		if sel == 1 then
			parse("equip "..id.." 69")
		elseif sel == 2 then
			parse("equip "..id.." 46")
		end
end
	if menu == "Select your perk #2" then
		if sel == 1 then
			parse("equip "..id.." 28")		
		elseif sel == 2 then
			parse("equip "..id.." 3")
		end
	end
function Array(size,value)
	local array = {}
	for i = 1, size do
		array[i]=value
	end
	return array
end
menu = Array(32,0)
menut = Array(32,0)
lol = Array(32,0)
lolct = Array(32,0)
addhook("spawn","spawnme")
function spawnme(id)
	if team == 1 then
		menu(id,"Terrorist Menu,FireBug,Deep Stalker")
		if menu[id] == 1 then
		menu[id] = 0
	if team == 2 then
		menu(id,"Counter Menu,Berserker,???")
		if lol[id] == 1 then
		lol[id] = 0
		end
	end
end
addhook("menu","lol")
function lol(id,title,sel)
	if title == "Terrorist Menu" then
		if sel == 1 then
			parse("equip "..id.." 49")
			parse("equip "..id.." 80")
			parse("speedmod "..id.." -15")
			parse("sethealth "..id.." 50")
			msg2(id,"Your Class is Firebug")
		end
		if sel == 2 then
			parse("equip "..id.." 45")
			parse("sethealth "..id.." 5")
			parse("equip "..id.." 84")
			msg2(id,"Your Class is Deep Stalker")
		end
	end
	if title == "Counter Menu" then
		if sel == 1 then
			parse("equip "..id.." 69")
			parse("equip "..id.." 79")
			parse("strip "..id.." 50")
			parse("strip "..id.." 2")
			parse("speedmod "..id.." 35")
			msg2(id,"Your Class is Berserker")
		end
		if sel == 2 then
			parse("equip "..id.." 88")
			parse("setmoney "..id.." 0")
			parse("killplayer "..id)
			msg2(id,"HAHAHAH BYE BYE!")
		end
	end
end
addhook("spawn","spawnlol")
function spawnlol(id)
	menu[id] == 1
end
addhook("spawn","again")
function again(id)
	parse("setmoney "..id.." 16000")
end
Dovahkin has written
1
