DevGru has written
Ok, what about the weapons, change the sound of the glock because it has different sound in CS1.6 and when burst mode in famas, after 3 shot firing will be delayed. Also remove the black things surrounding the scope because you only use scope for more damage and It doesn't really zoom, that's why it should be remove. Sub machine guns should be powerful because in cs1.6 sub machine guns are the best, I'm saying that because DC wants to make CS2D look like cs1.6. Also some guns in cs1.6 has the same ammo like fiveseven and p90 so it can be added. Scout, AWP, shotguns, rockets/rpg/grenadelaunchers/lasers, and pistols should be NOT automatic because when you are using those guns and holding your left mouse button it rapidly fires, including rpg (Only if infinite ammo without reloading). NPC zombies should be running also.
I don't know if this one is ok, there should be a half wall half obstacle so it would look like the wall part was a deep ground. Forget about my old ideas (My 1st comment) Because I know those wont be added because It's a lame idea
I don't know if this one is ok, there should be a half wall half obstacle so it would look like the wall part was a deep ground. Forget about my old ideas (My 1st comment) Because I know those wont be added because It's a lame idea
errm why the fwak would you remove the black area around the sniper scope.. the scope is to improve damage.. and if you make around you visible then it will make sniping easier... and u wouldnt want everyone using awps now would you?
as for holding the mouse button downa nd it keeps firing.. it should stay like that.. its not like shooting like a machine gun and i would hate to keep clicking.. that would be annoying