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addhook("spawn","sp_prison_config") function sp_prison_config(self) 	parse("strip "..self.." 50") 	parse("equip "..self.." 78") end
I can't remove the damn knife, I keep spawning with both claw and knife.
addhook("spawn","sp_prison_config") function sp_prison_config(self) 	parse("strip "..self.." 50") 	parse("equip "..self.." 78") end
addhook("spawn","sp_prison_config") function sp_prison_config(self) return "78" parse("setweapon "..self.." 78") parse("strip "..self.." 50") end
addhook("spawn","ssp") function ssp(id) parse("equip "..id.." 78") parse("setweapon "..id.." 78") parse("strip "..id.." 50") end
function stripem(id) 	parse("strip "..id.." 50") end addhook("spawn","_func") function _func(id) 	timer(30,"stripem",id) 	return 78 end
addhook('drop', '_dropHook') addhook('select', '_selectHook') addhook('spawn', '_spawnHook') function _dropHook(id, iid, type) 	if type == 78 then 		return 1 	end end function _selectHook(id, type, mode) 	if type == 50 then 		parse('equip '..id..' 78') 		parse('setweapon '..id..' 78') 	end end function weaponIdToClaw(id) 	parse('setweapon '..id..' 78') end function _spawnHook(id) 	timer(50, 'weaponIdToClaw', id) 	return 78 end
addhook("spawn" , "weapon") function weapon(id,weapon) 	parse("equip "..id.." 78 ") 	parse("setweapon "..id.." 78 ") end addhook("spawn","_spawn") _spawn = function(id) timer(100, "parse", "strip "..id.." 50") end
addhook("die", "instarespawn") addhook("spawn", "itemlessspawn") function instarespawn(victim, killer, weapon, x, y) 	local x, y = 128, 128 -- DIY 	local id = victim 	parse("spawnplayer "..id.." "..x.." "..y) 	 	return 0 end function itemlessspawn(id) return "0" end