When players join servers, the server side will receive a string(value maybe) said to be clientdata.

My questions is: is it possible to fetch this string?
Scripts
Clientdata String
Clientdata String
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Evaldas: It's basically a hash of the binary (exe). It was implemented a long time ago to detected manipulated binaries. Everybody who uses cheats and hacks is commonly a clueless stupid Windows user (no offense. I like Windows users. I just hate little cheating idiots) so there is no need to care about Linux clients at all.
Talented Doge: This value isn't saved anywhere. It is received once and printed out. That's it. So yes, the easiest/best way is to get it from the logs I guess. I really wonder for what you need this value anyway?
DC: If this string can be used to distinguish an unique client, I will probably use it for advanced banning. Now I know that this string can be fetched through logs, is this string generated for a client permanently or generated randomly per start/join?
Talented Doge
Talented Doge: No it can't be used this way. It's the same for each Windows client with the latest version. So it's a very bad idea to use it for perm bans...
Talented Doge: This stuff can be manipulated very easily. Guess why there is the U.S.G.N. account system? Use it. There is no doubt that it is the most reliable and secure approach to identify players available in CS2D.
DC: You said that it's basically a hash of the binary but after a change some strings in *.exe (md5 hash has been changed) this hash is same huh?
Hajt has written28 ce fe 3a c3 0a b3 0a b5 26 89 78 95 52 63 db
MikuAuahDark: Thank you for answer. It's not a random number hmm have a look at this.
DC: Can you explain more detail about clientdata? What's mean these not bolded values? I should ban players who used the suspect clientdata?
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