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CS2D General CS2D Competitive Modeim only telling my story when i got vac banned why do you care about me?
You're here to show "oh hey mate im a Competitive Scene player i know how Competitive works best, so you fun server better fk off and do not give ideas
like really im here Neutrally and trying to end useless arguments between You competitive players and Fun servers as you can see in the previous page of this topic there are fun players mocking DKRL
and im not silver
Everyone isnt answering @ SQ: question, he asked for help with the GFX and all he's getting is your whining about 'fun server and competitive server'
If you really think like this - please leave 2004 and join us in 2017. Almost all multiplayer games got stats player can show to other, that`s why CS:GO so popular.
Anyway @ SQ: won`t do anything so there will be standart CS2d gameplay with no ranks. Sad but true.
Simonas should nerf the damage outside of the screen (randoms) to prevent that kind of unfair gameplay.
slimK has written
Simonas should nerf the damage outside of the screen (randoms) to prevent that kind of unfair gameplay.
Even though, AWP or Scout has scopes where you can't even see half of the screen which makes them little bit balanced. So if you would bother with AWP campers then you better walk around where are the large areas instead of narrow then they'll probably not be able to see you.
So in your opinion you say m249 is better than any rifle (m4a1/ak for example)?
Julging a weapon by the price is wrong. You need check the firerate, damage, price and many more other stuff to decide that.
Masea has written
@ slimK: Even though, AWP or Scout has scopes where you can't even see half of the screen which makes them little bit balanced.
Not balanced when you can switch to x2 scope fast and kill a guy with 100 damage instead of 88 or whatever <100.
Masea has written
So if you would bother with AWP campers then you better walk around where are the large areas instead of narrow then they'll probably not be able to see you.
This only works when tt's have many options to go and not only the default ones. On inferno map from ramps to "banana" spot people can easily kill with timings and if not aleast make some time to the guy who is defending "banana" spot (from ct side) rushs and plays in a aggressive mode.
I think you didn't understand my point, my point is just to nerf the damage from outside of screen and not the player can see in a screen: how far the bullet goes the damage decreases like 10 or 20% (just random numbers for now).
slimK has written
I can code it. Easy to code. I think you didn't understand my point, my point is just to nerf the damage from outside of screen and not the player can see in a screen: how far the bullet goes the damage decreases like 10 or 20% (just random numbers for now).
Like the CSGO configuration,
Does the specified server need to be specified in the designated area?