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English [PUBG] PlayerUnreal's Battlegrounds mod

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old [PUBG] PlayerUnreal's Battlegrounds mod

Devil-Thanh
GAME BANNED Off Offline

Quote
Hello guys!
Firstly, I wanna tell you that I know there're some people has already made a mod which is called BATTLE ROYAL, but now I wanna bring you a new mod, new experience, our mod is called PlayerUnreal's Battlegrounds, the mod is based on a well-known game PlayerUnknown's Battlegrounds.

Test server's IP:
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CLOSED!

Features >


v1.2 CHANGELOG >


> Map (200x200)
IMG:https://i.imgur.com/rg3BVkI.jpg




P/S: Is this a repost? Erhhh Nope?!
edited 2×, last 07.02.19 05:20:28 pm

old Re: [PUBG] PlayerUnreal's Battlegrounds mod

Masea
Super User Off Offline

Quote
@user Chingy: Making a map is also boring. It's harder than you think to make a bigger one. Don't tell me like "I never said the map making is not boring anyway", he already knows that he needs to do something with the actual map. No need to get a speech for that.

Overall is good, I found it better than other Battle Royale mod. In my opinion, the map size is actually OK(you can still enlarge it, of course). You just need to put a small city to the right bottom as you did at top left side.

old Re: [PUBG] PlayerUnreal's Battlegrounds mod

Masea
Super User Off Offline

Quote
Hey, again me.

There are lots of items in a single house. I hate it. Once players enter a house, they're being fully armed. I have an idea to fix this. Put cs2d entity env_item s to places where you want to see them at and name them "random" as well. Use my code at the last:
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randomItems = {}

randomItems.list = {
    1, 2, 3,
    10, 11,
    20, 23, 22,
    30, 31, 32, 34,
    51, 52, 53,
    57, 58,
    64, 65,
    69
}

function randomItems.get()
    return randomItems.list[math.random(#randomItems.list)]
end

function randomItems.spawn()
    for k, v in pairs(entitylist(21)) do
        if entity(v.x, v.y, "name") == "random" then
            parse("spawnitem "..randomItems.get().." "..v.x.." "..v.y)
        end
    end
end
randomItems.spawn()

This code stands for spawning random items you selected in
randomItems.list
at the positions where you put cs2d entity env_item s whose name are "random".

I've played H1Z1 for enough time to realize what's going on. The item spawn positions were always the same but the actual items were always randomized. I never played PUBG or something so I have no clue what's up to it.

old Re: [PUBG] PlayerUnreal's Battlegrounds mod

Devil-Thanh
GAME BANNED Off Offline

Quote
@user Masea: Actually the server is using all random things, I use random to get a items from list, spawn it on the random zone, it's never the same.
Let me show you some code. >


P/S: Yeah I actually know which is good. So that I also added:
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math.randomseed(os.clock())

The server items random system is actually better than the way you give me, btw ty appreciate it. And a small thing is I want players have fully armed to fight against each other

old Re: [PUBG] PlayerUnreal's Battlegrounds mod

Masea
Super User Off Offline

Quote
@user Devil-Thanh: Lol. I didn't say they're not randomized anyway.

The main thing is:
user Masea has written
There are lots of items in a single house. I hate it. Once players enter a house, they're being fully armed.


Your script may work fine but has to be fixed in some cases. I don't want to see a house where is entirely filled with a bunch of weapons and equipment. It's not real.

In the real game, we need to stroll like at least 10 houses to get fully armed. Yet, it is generally up to 3 in your mod.

old Re: [PUBG] PlayerUnreal's Battlegrounds mod

ImCloudy
User Off Offline

Quote
Ah well... One time I'll finally post here my PUBG mode script I made months before. It was really good script, little bugy, because I also made inventory system and drops, but I think you would learn something from it.
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