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Projects Stranded III Dev. Blog - CommentsIn theory I could even build console and mobile versions from the same code base but that's not planned (and it would still require some adjustments because there are always some platform specific things).
DC has written
I didn't manage to do what I planned to do. No multiplayer alpha.
No multiplayer alpha yet.
No multiplayer alpha yet.
What is going to release first?
Half-Life 3
Stranded III
World War 3
Always look at the bright side folks
Everything you eat is actually put in a queue. And every food item is processed one by one by your virtual digestive system. Only during the processing of an item you feel the positive/negative effects of it (health/hunger/thirst slowly increases/decreases). Also of course processing takes time and the "queue" (your digestive system) has limited space.
Additionally you could make your body get rid of the remains of processed food.
I think it would be funny to see that kind of pseudo-realism in a game. I also think however that this is too complex for most games, including Stranded III and that most people wouldn't even notice that there's such a complex system (unless you visualize it in a clear way which would be quite funny as well).
What I really would like (and probably will) add is a simple virtual fullness system. There won't be an indicator for it but when you eat/drink a lot in a short time your character will start to complain and if you continue anyway it will puke or other bad things will happen.
Employees we're mean't to be hire or a Friend which of course..
They've based on their reputation about the game designs..
Like on you're phone Apps Games we're made in Unity and the studios..
And so on, getting more people we're interested how it plays, quality, designs, & sounds..
We'll simplify why am i doing this or talking like this which is really kinda creepy.. But anyways good to see yea guys..
mi problema es que yo tengo una tarjeta de video de 256 mb
pero lo que quiero que no me pase es pantalla rosa claro cuando finalizen el juego
me pueden responder esa pregunta ando muy preocupado por eso son muy fanatico de stranded
Admin/mod comment
§4.3 - Only English/German (depending on section) is allowed(do you know any software to model and animate 3d models that doesn't require anything above OpenGL 1.1, which is the version my computer has and it isn't compatible with higher versions)
Minimum Stranded 3 engine requirements:
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.11+
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
Also, what do you think of being able to set stranded II terrain quality, so people with more computer space could make higher quality terrain, maybe quality modes: 1,2,4,8, which would be a larger terrain but scaled down for quality's sake. Than you could choose quality and scale (highest scale with highest quality would be a huuuge map taking up lots of space) We could do this for both Stranded II or Stranded III. Also, although DC doesn't like third person, it would be nice to keep it available in the options just for people who do like it (more options=more people playing=more publicity=more people on unreal software=more people modding unrealsoftware games=awesome).
also about the map idea, maybe you could try to find a way to make caves (by creating two sets of coordinates on one place) and also possibly floating islands (absolutely awesome)
There will be quality settings but of course you won't be able to run the game if your PC is below Unity's minimum requirements:
https://unity3d.com/unity/system-requirements (right side)
DirectX 10 was introduced end 2006. So if your video card is less than 10 years old it should probably work somehow but maybe with bad performance.