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local items = item(0, 'table') 	 	for _, id in pairs(items) do 		if item(id, 'player') == 0 and math_random(1, 2) == 1 then 			exec('removeitem ' .. id) 		end 	end
This crashes my game, I tried using the prespawn hook and some timers but nothing worked, I want to be able to remove random items so every match can feel different.
Thanks