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addhook('join', 'SoundOnJoin')
function SoundOnJoin(id)
parse("sv_sound2 "..id.." music.ogg")
end
And when you choose a look (skin) the sound will stop:
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addhook("team","stopsound")
function stopsound(id,team,look)
if look >= 0 then
parse("sv_stopsound "..id.." music.ogg")
end
end
But the problem is, if I'm listening the music and OTHER player joins and select a look (skin) the sound stop for me but it may stop just for him. Anyone knows how to fix this?