This is what I'm currently using, it's only for admins/mods (or anyone who i put his usgn in)
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admins = {186137} addhook ("serveraction","admin_f2") function admin_f2(id,action) for _, usgn in ipairs(admins) do if player(id,"usgn") == usgn then if action==1 then menu(id,"Admin Hats,Hats|>") end end addhook("menu", "admin_hats") function admin_hats(id,title,button) if title == "Admin Hats" then if button == 1 then callmenu(id, 1) return 1 end end end end end hattable = { {name = "Devil|>", path = "gfx/hat/Devil.png"}, {name = "Angel|>", path = "gfx/hat/Angel.png"}, {name = "Pirate|>", path = "gfx/hat/Pirate.png"}, {name = "Santa Hat|>", path = "gfx/hat/Santa_hat.png"}, {name = "Snowman|>", path = "gfx/hat/Snowman.png"}, {name = "Troll|>", path = "gfx/hat/Troll.png"}, {name = "Umbrella Black|>", path = "gfx/hat/Umbrella_Black.png"}, } function initArray(m) local array={} for i=1, m do array[i]=0 end return array end currenthat = initArray(32) hatimg = {} function callmenu(id,page) local pages = math.ceil(#hattable/7) local output = "Hat Menu Page "..page local p = pages * 7 for a = p-6, p do if hattable[a] then if (hattable[a].name and hattable[a].path) then if a ~= currenthat[id] then output = output..","..hattable[a].name else output = output..",("..hattable[a].name end else output = output.."," end else output = output.."," end end if page == 1 then if currenthat[id] ~= 0 then output = output..",No hat" else output = output..",(No hat" end else output = output..",Back Page |Page "..page-1 end if page == pages then if currenthat[id] ~= 0 then output = output..",No hat" else output = output..",(No hat" end else output = output..",Back Page |Page "..page+1 end menu(id,output) end addhook("menu","hat_menu") function hat_menu(id,title,button) if string.sub(title,1,14) == "Hat Menu Page " then local page = tonumber(string.sub(title,15)) local pages = math.ceil(#hattable/7) if button >= 1 and button <= 7 then local pr7 = (page - 1) * 7 local rsel = pr7 + button if currenthat[id] ~= rsel then if hatimg[id] then freeimage(hatimg[id]) end currenthat[id] = rsel hatimg[id] = image(hattable[rsel].path,1,1,200+id) end elseif button == 8 then if page == 1 then if hatimg[id] then freeimage(hatimg[id]) end hatimg[id] = nil currenthat[id] = 0 else callmenu(id,page-1) end elseif button == 9 then if page == pages then if hatimg[id] then freeimage(hatimg[id]) end hatimg[id] = nil currenthat[id] = 0 else callmenu(id,page+1) end end end end addhook("die","hat_die") function hat_die(victim) if hatimg[victim] then freeimage(hatimg[victim]) end hatimg[victim] = nil end addhook("leave","savedata") function savedata(id,reason) if player(id,"usgn") > 0 then local f = assert(io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","w")) f:write(tostring(currenthat[id])) f:close() end if hatimg[id] then freeimage(hatimg[id]) end hatimg[id] = nil currenthat[id] = nil end addhook("join","loaddata") function loaddata(id) local loaded = false if player(id,"usgn") > 0 then local f = io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","r") if f ~= nil then for line in f:lines() do if line then currenthat[id] = tonumber(line) break end end loaded = true f:close() end end if not loaded then currenthat[id] = 0 end end addhook("spawn","hat_spawn") function hat_spawn(id) timer(1,"hat_spawn_delay",id) end function hat_spawn_delay(id) id = tonumber(id) if currenthat[id] > 0 then hatimg[id] = image(hattable[currenthat[id]].path,1,1,200+id) end end
edited 2×, last 26.08.20 12:03:53 pm