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English (Fixed) I need assistance with a hats script

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old (Fixed) I need assistance with a hats script

KhalidDotcom
User Off Offline

Quote
I need help with a script which gives hats to all player if you can help, send me the script

This is what I'm currently using, it's only for admins/mods (or anyone who i put his usgn in)


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admins = {186137}

addhook ("serveraction","admin_f2")
function admin_f2(id,action)
for _, usgn in ipairs(admins) do
if player(id,"usgn") == usgn then
if action==1 then
menu(id,"Admin Hats,Hats|>")
end
end

addhook("menu", "admin_hats")
function admin_hats(id,title,button)
if title == "Admin Hats" then 
if button == 1 then callmenu(id, 1) return 1 end end end end end

hattable = {
 {name = "Devil|>", path = "gfx/hat/Devil.png"},
 {name = "Angel|>", path = "gfx/hat/Angel.png"},
 {name = "Pirate|>", path = "gfx/hat/Pirate.png"},
 {name = "Santa Hat|>", path = "gfx/hat/Santa_hat.png"},
 {name = "Snowman|>", path = "gfx/hat/Snowman.png"},
 {name = "Troll|>", path = "gfx/hat/Troll.png"},
 {name = "Umbrella Black|>", path = "gfx/hat/Umbrella_Black.png"},
}


function initArray(m)
     local array={}
     for i=1, m do
          array[i]=0
     end
     return array
end

currenthat = initArray(32)
hatimg = {}

function callmenu(id,page)
     local pages = math.ceil(#hattable/7)
     local output = "Hat Menu Page "..page
     local p = pages * 7
     for a = p-6, p do
          if hattable[a] then
               if (hattable[a].name and hattable[a].path) then
                    if a ~= currenthat[id] then
                         output = output..","..hattable[a].name
                    else
                         output = output..",("..hattable[a].name
                    end
               else
                    output = output..","
               end
          else
               output = output..","
          end
     end
     if page == 1 then
          if currenthat[id] ~= 0 then
               output = output..",No hat"
          else
               output = output..",(No hat"
          end
     else
          output = output..",Back Page |Page "..page-1
     end
     if page == pages then
          if currenthat[id] ~= 0 then
               output = output..",No hat"
          else
               output = output..",(No hat"
          end
     else
          output = output..",Back Page |Page "..page+1
     end
     menu(id,output)
end

addhook("menu","hat_menu")
function hat_menu(id,title,button)
     if string.sub(title,1,14) == "Hat Menu Page " then
          local page = tonumber(string.sub(title,15))
          local pages = math.ceil(#hattable/7)
          if button >= 1 and button <= 7 then
               local pr7 = (page - 1) * 7
               local rsel = pr7 + button
               if currenthat[id] ~= rsel then
                    if hatimg[id] then
                         freeimage(hatimg[id])
                    end
                    currenthat[id] = rsel
                    hatimg[id] = image(hattable[rsel].path,1,1,200+id)
               end
          elseif button == 8 then
               if page == 1 then
                    if hatimg[id] then
                         freeimage(hatimg[id])
                    end
                    hatimg[id] = nil
                    currenthat[id] = 0
               else
                    callmenu(id,page-1)
               end
          elseif button == 9 then
               if page == pages then
                    if hatimg[id] then
                         freeimage(hatimg[id])
                    end
                    hatimg[id] = nil
                    currenthat[id] = 0
               else
                    callmenu(id,page+1)
               end
          end
     end
end

addhook("die","hat_die")
function hat_die(victim)
     if hatimg[victim] then
          freeimage(hatimg[victim])
     end
     hatimg[victim] = nil
end


  
addhook("leave","savedata")
function savedata(id,reason)
     if player(id,"usgn") > 0 then
          local f = assert(io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","w"))
          f:write(tostring(currenthat[id]))
          f:close()
     end
     if hatimg[id] then
          freeimage(hatimg[id])
     end
     hatimg[id] = nil
     currenthat[id] = nil
end

addhook("join","loaddata")
function loaddata(id)
     local loaded = false
     if player(id,"usgn") > 0 then
          local f = io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","r")
          if f ~= nil then
               for line in f:lines() do
                    if line then
                         currenthat[id] = tonumber(line)
                         break
                    end
               end
               loaded = true
               f:close()
          end
     end
     if not loaded then
          currenthat[id] = 0
     end
end

addhook("spawn","hat_spawn")
function hat_spawn(id)
     timer(1,"hat_spawn_delay",id)
end

function hat_spawn_delay(id)
     id = tonumber(id)
     if currenthat[id] > 0 then
          hatimg[id] = image(hattable[currenthat[id]].path,1,1,200+id)
     end
end
edited 2×, last 26.08.20 12:03:53 pm

old Re: (Fixed) I need assistance with a hats script

The Dark Shadow
User Off Offline

Quote
Change this
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admins = {186137}

addhook ("serveraction","admin_f2")
function admin_f2(id,action)
for _, usgn in ipairs(admins) do
if player(id,"usgn") == usgn then
if action==1 then
menu(id,"Admin Hats,Hats|>")
end
end
to
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addhook ("serveraction","admin_f2")
function admin_f2(id,action)
if action==1 then
menu(id,"Admin Hats,Hats|>")
end
end

old Re: (Fixed) I need assistance with a hats script

Cure Pikachu
User Off Offline

Quote
There's also this.
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addhook("menu","admin_hats")
function admin_hats(id,title,button)
	if title == "Admin Hats" then
		if button == 1 then
			callmenu(id,1)
			return 1
		end
	end
end
-- end 
-- end
2 extra ends for the above function broke your script.
More >
edited 6×, last 26.08.20 09:23:00 am
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