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Gaios
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Could we have email notifications for PM messages?
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old Re: Ideas For UnrealSoftware Site

GeoB99
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@user daris: A live chat isn't going to make the cut in long run. It has to be monitored almost constantly by mods as it's a perfect space for people to flame at each other or just harass others. Also I certainly believe user DC needs to upgrade the server infrastructure to accommodate such a feature if one wants a responsive experience with the live chat.

old Re: Ideas For UnrealSoftware Site

Pagyra
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I suggest that it would be better to make a library of generic solutions using Lua scripts and ordering something.
Perhaps in the future with using neural networks.

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cs2d_is_a_Gem
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Every so often someone always comes and asks why their server does not appear in the list of servers when it is running it correctly on a VPS, Then someone comes and tells you to check the game FAQ.

The problem is that it does not specify that in VPS servers such as those of the company AWS Amazon or similar, it is necessary to open all ports in the aws panel or any other similar company.

I also remember that if you want your server to appear immediately after your server list is updated, it is necessary to open HTTP ports for some reason that does not bother me to investigate, obviously the UDP you must also open them, I didn't bother to open only a few ports and used the most effective configuration 0-65535, On a server with a core or two that is for a game do not open problem in using it toci.

A duplicate is generated after save for any razon ej :
udp: 0-65535
udp: 0-65535

delete one.

well if they explained in some simpler way than mine in FAQ, it will be easier to put a server online and therefore we will all benefit.

At the time this gave me headaches I wanted that as soon as I open the game my server appeared in the list and worked for a long time this method for me.

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DC
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That you have to open the used UDP port is mentioned like everywhere (and should be common sense for someone owning a server). I'm sorry but I won't start to add host specific instructions like the AWS panel stuff because maintaining that is endless work considering that there are infinite providers with ever changing workflows and control panels.

The HTTP part is weird. You normally should not have to open that. At least not for incoming HTTP requests as CS2D servers do not listen for any TCP/HTTP requests. They may use HTTP for Steam API calls but that should not affect the server list entry in any way.

Btw: Blindly opening the complete port range is not necessary and also very bad practice and highly insecure. I would never recommend to do that on a productive/live server!

old Re: Ideas For UnrealSoftware Site

cs2d_is_a_Gem
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I agree with you, this should be obvious to most, but if you appreciate this image, you will see that people tend to get too confused with this topic and it is not bad to give these people a hand, since when looking for some information and not knowing what it is the problem they have, they tend to look for solutions that have nothing to do with their real problem.


All those people who bother to rent a VPS to put a server online and do not achieve their mission due to lack of information, is a great loss for the game.

as soon as open all ports so that the server appears fast in the list.
I warned that it was not correct but on a server that is only used for a small game, greater security is not necessary

As for recommending it or not, a few years ago when the game was released on steam I was in a competition against brazil (elitebr vs serverlove) in which we experimented with weird configurations so that our server would appear first on the list with the best ping, to keep all the players and fill all the servers.

it is natural that they overlook this since unrealsofware does not maintain servers within the game and only knows the theory but in reality certain problems arise that in theory should not arise, Oh, add this to my lousy English and remember, it's just an idea, they don't need to be considered perfect.


I remember that before someone recommended that they add 3D rendering to the game and they responded that it is a 2D game and not 3D, however then they added 3D to the map.


edited 1×, last 03.02.23 11:50:47 pm

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DC
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user mrc thanks for confirming that. That's how it should be!

Thanks for the feedback user cs2d_is_a_Gem. After reviewing the instructions I have to admit that the fact that you have to open the right UDP port wasn't stated as clearly as possible.

I adjusted the FAQ (https://www.cs2d.com/faq.php?show=net_howtohost#net_howtohost & https://www.cs2d.com/faq.php?show=net_nojoin#net_nojoin) and the server hosting page (https://www.cs2d.com/serverhosting.php) to say more explicitly that you have to open the UDP port properly. I also added a "root server / VPS"-point to one of the FAQs.

I still won't recommend to open ALL ports and TCP ports. I can't explain why you seem to get better results with that approach but it doesn't make any sense technically. I assume it was/is just some weird kind of coincidence. I think that you could safely close the TCP ports and the not needed UDP ports without making your server perform worse.

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Komo the Cat
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1. Can we have contact icons to use Nerd Fonts glyphs? The Discord icon in mobile doesn't aligned with other icons.

Edit: The unaligned icons also affected on Desktop, GitHub text is also uncapitalized correctly.

This is my attempted fix on the icons and also the GitHub text.
IMG:https://cdn.discordapp.com/attachments/998710224187830302/1185817911194038292/yNrsf8v.png


2. The bar in the bottom the screen isn't mobile friendly, what about putting it in a sidebar?
edited 2×, last 17.12.23 08:29:44 am

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DC
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Good point. I will optimize the contact options to make them clickable.

@user Komo the Cat:
1. Oh, the unaligned icons are my bad. It's easily possible to fix that with fontawesome. Should be fine now. I don't really want to add another icon source as fontawesome already has all the icons I need right now.

2. Are you talking about the main navigation bar? Why isn't it mobile friendly? It's actually on the bottom on mobile to be more mobile friendly because it's easier to reach there. I may add a setting later so you can choose to have it always at the top position.

@user Mora: Are you talking about the threads/files overviews? You are right. I could make them gray like the sub-sections. Probably increases readability a lot!

old Re: Ideas For UnrealSoftware Site

Ranu
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I'm enjoying the website quite a lot in Pink
Jokes aside, would be great if you could finally implement a syntax highlighting for at least Lua Code Blocks.

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ModJuicer
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I'm thinking it would be nice to have the ability to paste raw images under a certain size in posts. The cost of hosting them wouldn't be very expensive.
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