![](img/smiles/joy.gif)
![](img/smiles/joy.gif)
das ist gut
![](img/smiles/tongue.gif)
on:trigger { 	msg "Spieler im Gebiet!"; 	stoptrigger currentid(); }
$i= playerdistance "unit", 1; while ($i < 100) { projectile 29,getx("self"),gety("self"),getz("self"),4,300; }
$id=currentid(); $class=currentclass(); $i=playerdistance($class,$id);
$id=currentid(); $class=currentclass(); $i=playerdistance($class,$id); while ($i < 100) { projectile 29,getx("self"),gety("self"),getz("self"),4,,,100,10; }
projectile 29,getx("self"),gety("self"),getz("self"),4,5,0,100,10; [i]//offset > 0 ist immer gut![/i]
on:changeday { 	if (count("unit",10)<40) 	{ 		[b]randomcreate("unit",10,-115,55,0);[/b] 		randomcreate("unit",10,-115,55,0); 	} 	if (count("unit",3)<70) 	{ 		randomcreate("unit",3,-55.0,20.0); 		randomcreate("unit",3,-55.0,20.0); 		randomcreate("unit",3,-55.0,20.0); 		randomcreate("unit",3,-55.0,20.0); 	} 	if (count("unit",6)+count("unit",7)<15) 	{ 		$type=random(6,7); 		randomcreate("unit",$type,55.0,1000000.0); 		$type=random(6,7); 		randomcreate("unit",$type,55.0,1000000.0); 	} }