How to make (Hover Image)!
and Image is Mode HUD 2!
Thanks !
#SorryForMyEnglish.
-- You need to specify the position of the button manually local buttonx, buttony = 320, 240 -- on the center of the screen -- You need to specify the size of the button manually (based on the image) local buttonwidth, buttonheight = 100, 50 local buttonexists, buttonimage, buttonhovered, mousepos = {}, {}, {}, {} for id = 1, 32 do 	buttonexists[id] = false 	buttonimage[id] = 0 	buttonhovered[id] = false 	mousepos[id] = {0, 0} end addhook("spawn", "spawnhook") addhook("clientdata", "clientdatahook") addhook("ms100", "ms100hook") addhook("die", "diehook") function spawnhook(id) 	-- Button will appear and hoverable when spawning 	buttonexists[id] = true 	buttonimage[id] = image("path/to/your/button/image.png", buttonx, buttony, 2, id) end function clientdatahook(id, mode, data1, data2) 	if (mode == 0) then 		mousepos[id] = {data1, data2} 	end end function ms100hook() 	for index, id in ipairs(player(0, "tableliving")) do 		if (buttonexists[id]) then 			reqcld(id, 0) 			 			local x, y = unpack(mousepos[id]) 			 			if ((x >= buttonx and x <= buttonx + buttonwidth) and (y >= buttony and y <= buttony + buttonheight)) then 				if (not buttonhovered[id]) then 					freeimage(buttonimage[id]) 					 					buttonimage[id] = image("path/to/your/button/hovered/image.png", buttonx, buttony, 2, id) 					buttonhovered[id] = true 				end 			else 				if (buttonhovered[id]) then 					freeimage(buttonimage[id]) 					 					buttonimage[id] = image("path/to/your/button/image.png", buttonx, buttony, 2, id) 					buttonhovered[id] = false 				end 			end 		end 	end end function diehook() 	-- Button will disappear when you die 	buttonexists[id] = false 	 	freeimage(buttonimage[id]) 	 	buttonimage[id] = 0 	buttonhovered[id] = false end