des hab ich nähmlich auch gedacht.
kann man das vieleicht irgendwie mit scripten hinbekommen???
on:start 	{ 	incskill "plant", 1000, "Anpflanzen"; 	}
on:start { $s2g_plant_trainer=0;	//name kannste machen was de willst ... (der is nur zum testzweck) }
if ($s2g_plant_trainer==0) { 	incskill "plant", 1000, "Anpflanzen"; 	$s2g_plant_trainer=1; }
//Planting on:useground { 	local $x,$y,$z,$id,$item; 	$x=use_x(); 	$y=use_y(); 	$z=use_z(); 	$item=getplayerweapon(); 	if (count_stored("unit",1,$item)>0){ 		//Grain 		if ($item==42){ 			if ($y>0){ 				if (freespace($x,$y,$z,20,1,0,0,0)){ 				freestored "unit",1,42,1; 						$id=create("object",121,$x,$z); 						event "plant","object",$id; 						if (skillvalue("plant")>=400){ 							process "Getreide pflanzen",500; 						}else{ 							process "Getreide pflanzen",2000; 						} 						play "dig.wav"; 						play "mat_leaf1.wav"; 						event "iskill_plant","global"; 						[b]if ($s2g_plant_trainer==0) { 							incskill "plant", 1000, "Anpflanzen"; 							$s2g_plant_trainer=1; 						}[/b] 						 					}else{ 						speech "negative"; 						msg "Hier ist nicht genug Platz!",3; 					} 				}else{ 					speech "negative"; 					msg "Im Wasser wächst Getreide nicht!",3; 				} 				 		//Grapes 		}elseif ($item==45){ 	... 	... 	...
on:start { 		$count=0; 	} 	on:hit { 		if ($count>0) { 			skipevent; 		}else { 			$id=currentid(); 			$yaw=0; $yaw-=180; 			timer "self",10,1,"projectiles"; 		} 	} 	on:yaw_extend { 		$yaw+=10; 		$count++; 		timer "self",10,1,"projectiles";} 	on:projectiles { 		if ($count>=36) { 			skipevent; 			freetimers "self"; 			$yaw-=360; 			$count=0; 		} 		else { 			local $x,$z,$x2,$z2,$sin,$cos,$nx,$nz,; 			$x=getx("self"); 			$y=gety("self"); 			$z=getz("self"); 			$x2=0; 			$z2=21; 			$ty=($y+17); 			$sin=sin($yaw); $sin=int($sin); $sin=$sin/100.0; 			$cos=cos($yaw); $cos=int($cos); $cos=$cos/100.0; 			$nx=(($x2*$cos)-($z2*$sin)); 			$nz=(($x2*$sin)+($z2*$cos)); 			$x+=$nx; 			$z+=$nz; 			projectile 54,$x,$ty,$z,3,-9,$yaw,0,0,7,2,2.3; 			event "yaw_extend"; 			freevar $x,$z,$x2,$z2,$sin,$cos,$nx,$nz,; 		} 	}