wenn da ma einer lust zu hätte wär nett
Scripts
Sammelthread/FAQ zu Lua & Editor
wood1 = 0
addhook("trigger", "hook_trigger")
function hook_trigger(tree,0)
wood1 = wood1 + 1
end
end
addhook("say", "hook_say")
hook_say(id, message)
if (message == wood1) then
parse (MSG wood1)
end
end
.
das ist mist , der sagt mir das ein fehler in der nähe von 0 sein soll
mann jetzt weis ich nicht mehr weiter ... *denk* *denk*trigger(trigger,source)(once per trigger) -trigger: trigger name -source: triggered by 0=map/1=script >return:	0 - proceed normally 		1 - don't trigger triggerentity(x,y) triggered entities) -x: entity x position (tiles) -y: entity y position (tiles) >return:	0 - proceed normally 		1 - don't trigger
wood1 = 0
addhook("trigger", "hook_trigger")
function hook_trigger(tree,0)
	 wood1 = wood1 + 1
	 end
end
addhook("say", "hook_say")
function hook_say(id, message)
	 if (message == "!wood1") then
		 parse (MSG wood1)
	 end
end
addhook("wilkommensnachricht","welcome")
welcome(p,t)
msg2(p,"Welcome to our Prison Server, "..player(p,"name").."!")
end
addhook("wilkommensnachricht2","welcome2")
welcome2(p,t)
msg2(p,"When you're a T write !Jail in Chat and !Afk")
end
addhook("say","Jail_help")
function Jail_help(,p,id, nachricht)
if (nachricht == "!Jail") then
if (player(p, "team") == 1) then
msg(id,"Attack Walls for hiden Triggers or looking for destroyable walls."
end
end
end
addhook("say", "afk")
function afk(id,p,t)
if (t == "!Afk") then
if (player(p, "team") == 1) then
parse("equip "..p.." 51") then
msg(id,"You have get a Anti freekill Armor.")
end
end
end
end
addhook("join", "jail_welcome")
function jail_welcome(p)
	msg2(p, "Welcome to our prison server, "..player(p,"name").."!")
	msg2(p, "If you're a T write !Jail in Chat and !afk")
end
addhook("say" , "jail_say")
function jail_say(id, nachricht)
	if (player(id, "team") == 1) then
		if (nachricht == "!Jail") then
			msg2(id, "Attack Walls for hiden Triggers or looking for destroyable walls.")
		end
		if (nachricht == "!afk") then
			parse("equip "..id.." 51")
			msg2(id, "You have got an anti freekill armor.")
		end
	end
end
parse("hudtxt 0 \"©255255255You play on [Servername]!\" 4 102 0")
parse("hudtxt 1 \"Visit: [Homepageurl]\" 4 120 0")
parse("hudtxt 2 \"Dont use Hacks or Bann! \" 4 140 0")
addhook("welcomemsg","join")
function welcomemsg(player)
	parse("msg2 "..player.." \"Welcome on [Servername]@C\"")
end
parse("hudtxt 0 \"©255255255You play on [Servername]!\" 4 102 0")
parse("hudtxt 1 \"Visit: [Homepageurl]\" 4 120 0")
parse("hudtxt 2 \"Dont use Hacks or Bann! \" 4 140 0")
Abhilfe: Erwähnten Code in eine Funktion packen, die per hook deiner Wahl aufgerufen wird. »join« wäre hier sinnvoll, schätze ich.addhook("welcomemsg","join") -- [b]Hier ist ein Fehler[/b]
function welcomemsg(player)
	parse("msg2 "..player.." \"Welcome on [Servername]@C\"")
end
addhook("hook","NameDerFunktion"[i][,Priorität][/i])
addhook ("spawn","starten")
function starten (id)
if (team==1) then parse ("equip "..id.." 74") end
if (team==2) then parse ("equip "..id.." 30") end
end