PLS HEELP
Scripts
Lua Scripts/Questions/Help
os.draw = image
function playa.slaya.startround(id)
	if (player(id,"team")==1) then
		pl_t = os.draw("gfx/sprites/flare4.bmp",0,0,100)
		imagecolor(pl_t,255,0,0)
		imageblend(pl_t,1)
		imagealpha(pl_t,0.4)
	else
		pl_ct = os.draw("gfx/sprites/flare4.bmp",0,0,100)
		imagecolor(pl_ct,0,0,255)z
		imageblend(pl_ct,1)
		imagealpha(pl_ct,0.4)
	end
end
[spoiler]function playa.slaya.startround(id)
	if (player(id,"team")==1) then
		pl_t = image("gfx/sprites/flare4.bmp",0,0,100)
		imagecolor(pl_t,255,0,0)
		imageblend(pl_t,1)
		imagealpha(pl_t,0.4)
	elseif (player(id,"team")==2) then
		pl_ct = os.draw("gfx/sprites/flare4.bmp",0,0,100)
		imagecolor(pl_ct,0,0,255)
		imageblend(pl_ct,1)
		imagealpha(pl_ct,0.4)
	else
		-- Do nothing
	end
end[/spoiler]
function sample.glowing.makeallglow()
for i=1,32,1 do
id1=image("gfx/sprites/flare2.bmp",0,0,100+i)
imagescale(id1,1,1)
imageblend(id1,1)
imagealpha(id1,0.7)
if (player(i,"team") == 1) then
imagecolor(id1,255,0,0)
else
imagecolor(id1,0,0,255)
end
end
end
addhook ("say","saytoall")
	function saytoall(id,bm)
		
	bmw = {"!b"}
		
	bm=string.lower(bm)
		
		for i = 1,#bmw do
			if (string.find(bm,bmw[i])~=nil) then
				parse("msg ©000255000"..player(id,"name").." "..bm)
				break
			end
		end
	end
[TIMERS]
- timer(time,"func",["p"],[c])	Create a timer which will call the Lua
				function "func" after a certain time
				in milliseconds (time).
				Moreover it can pass a string parameter (p)
				to this function when calling it.
				The timer calls the function once by default.
				However you can call it several times by
				entering a count value (c). Using 0 or lower
				count values will make the timer call the
				function infinite times.
- freetimer(["func"],["p"])	Remove a timer which calls a certain function
				with a certain parameter.
				Call this function without parameters or empty
				strings as parameters to remove all timers.
[IMAGES]
- image("path",x,y,mode)	Creates an image (dynamic object) on the map.
				Mode 0 for floor image, mode 1 for top image and
				mode 2 for HUD image.
				Mode 101-132: draw under this player
				Mode 201-232: draw over this player
				When drawing at player, x and y are used this way:
				x<=0: do not rotate with player, x>0: rotate img with player
				y<=0: only draw if not covered by fog of war, y>0: draw always
				Returns the ID of the dynamic object image.
- imagecolor(id,red,green,blue)	Changes color of an image
- imagealpha(id,alpha)		Changes opacity (0.0-1.0) of an image
- imageblend(id,mode)		Changes blendmode of an image: 0 for normal,
				1 for light, 2 for shade and 3 for solid
- imagescale(id,x,y)		Changes image scale factors
- imagepos(id,x,y,rot)		Changes position and rotation of an image
- freeimage(id)			Removes an image
LUA ERROR: dir:bad argument #1 to 'player' (number expected,got nil)
if (player(id,"exists")) then
for i = 1, 32 do
addhook("startround","lol")
function lol
	----Here i need to add the script----
end