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if player(id,"health") == 0 then 	--The player is dead end
Scripts
Lua Scripts/Questions/Helpif player(id,"health") == 0 then 	--The player is dead end
addhook("say","Prison.dead")
function Prison.dead(id,t)
	if (player(id,"health") >= 0) then
		msg("©255000000Player "..player(id,"name").."is dead")
	end
end
addhook("say","Prison.dead")
function Prison.dead(id,t)
	if (player(id,"health") >= 0) then
		msg("©255000000Player "..player(id,"name").."is dead")
	end
end
if (player(id,"health") >= 0) then
so please help
function function_name(id)
parse("the command here")
end
function getslotweps(id,slot)
	local myweapons = playerweapons(id)
	local rt = {}
	for v in pairs(myweapons)
		if itemtype(v,"slot") == slot then
			table.insert(rt,v)
		end
	end
	return rt
end
function getslotweps(id,slot)
local myweapons = playerweapons(id)
local rt = {}
for v in pairs(myweapons)
if itemtype(v,"slot") == slot then
table.insert(rt,v)
end
end
return rt
end
addhook("startround",sround")
function sround()
	getslotweps(1,2)
	for i= 1, 32 do
		parse("strip "..i..""..1) -- primary
		parse("strip "..i..""..2) -- Secondary
	end
end
addhook("say","bombplant")
	function bombplant(i,txt)
	cmdxb = player(i,"tilex")
	cmdyb = player(i,"tiley")
	if (txt=="plant") then
		parse("spawnitem 63 "..cmdxb.." "..cmdyb)
		parse("sv_sound radio/bombpl.ogg")
	end
end

addhook("startround","rstart")
function rstart()
	for i = 1,32 do
		if (player(i,"exists")) then
			parse("strip "..i.." 0")
		end
	end
end
long code for it