Spoiler 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
-- Jackzom mod by Jackisokay2
-- version: 1.0
-- author: Jackisokay2
-- release N/A
------------
SETUP
------------
dofile("sys/lua/no.lua")
dofile("sys/lua/unlimitedbuild.lua")
parse("mp_antispeeder 0")
parse("hud_fireinthehole 0")
parse("mp_killinfo 0")
parse("sv_gamemode 4")
parse("mp_damagefactor 0.4")
parse("mp_wpndmg deagle 30")
parse("mp_wpndmg m3 65")
parse("mp_wpndmg xm1014 55")
parse("mp_wpndmg claw 2000")
parse("mp_wpndmg deagle 35")
parse("mp_wpndmg mine 100")
parse("mp_wpndmg he 100")
parse('mp_wpndmg "Gut Bomb" 0')
parse("mp_autoteambalance 0")
parse("sv_friendlyfire 0")
parse("mp_infammo 1")
parse("mp_zombierecover 0")
parse("sv_fow 0")
if sample==nil then sample={} end
sample.zombie={}
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.zombie.class=initArray(32)
function zombiemenu(id)
menu(id,"Select your Class,Basic|Basic,Spy|Stealth,Fat Zombie|Armor,Fast Zombie|Speed,Strong Zombie|Machete,Super Fat Zombie|Super Armor")
end
addhook("team","teamm")
	function teamm(id,team)
		if (team == 1) then
		 zombiemenu(id) -- opens zombie class menu
end
end
	addhook("serveraction","svac")
		function svac(id,ac)
			if (player(id,"team")==1) then
			 if (ac == 1) then
	 zombiemenu(id) -- opens zombie menu if you press F2
end
end
end
addhook("menu","sample.zombie.menu")
function sample.zombie.menu(id,menu,sel)
if (menu=="Select your Class") then
if (sel>=0 and sel<=6) then
sample.zombie.class[id]=sel
end
end
end
end
addhook("spawn","sample.zombie.spawn")
function sample.zombie.spawn(id)
if (sample.zombie.class[id]<=1) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "78,86,0";
end
if (sample.zombie.class[id]==2) then
parse ("setmaxhealth "..id.." 80")
parse ("speedmod "..id.." 5")
return "78,86,84";
end
if (sample.zombie.class[id]==3) then
parse ("setmaxhealth "..id.." 80")
parse ("speedmod "..id.." -1")
return "78,86,80";
end
if (sample.zombie.class[id]==4) then
parse ("setmaxhealth "..id.." 40")
parse ("setarmor "..id.." 10")
parse ("speedmod "..id.." 20")
return "78,86,0";
end
if (sample.zombie.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
parse ("equipitem "..id.." 69")
return "78,86,69";
end
if (sample.zombie.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("speedmod "..id.." -10")
return "78,86,83";
end
end
addhook("buy","sample.zombie.buy")
function sample.classes.buy()
return 1
end
addhook("walkover","sample.zombie.walkover")
function sample.zombie.walkover(id,iid,type)
if (type>=61 and type<=68) then
return 0
end
return 1
end
addhook("drop","sample.zombie.drop")
function sample.zombie.drop()
return 1
end
addhook("die","sample.zombie.die")
function sample.zombie.die()
return 1
end
edited 1×, last 26.11.09 04:26:45 am
Lua Scripts/Questions/Help


Offline