addhook(Hook,"Function String")
Anyway, your function is working now...
I haven't tried, but it shouldn't work like this:1
2
2
-- Probably it's returning integer (nil valuable) in this case... addhook(always,my_function)
Scripts
Lua Scripts/Questions/Help
I haven't tried, but it shouldn't work like this:-- Probably it's returning integer (nil valuable) in this case... addhook(always,my_function)
epic_table={
	function da_function(a_string)
		print(a_string)
	end
}
epic_table["da_function"]("A printed text") --Here we call the function
addhook("hit","cod4.hit")
function cod4.hit(id)
	if player(id,"health") < 50 then
		msg2(id, "You are hurt, Get Cover!")
	end
end
addhook("hit","cod4.hit")
function cod4.hit(id)
	if player(id,"health") < 50 then
		msg2(id, "You are hurt, Get Cover!")
	end
end
addhook("hit","cod4.hit")
function cod4.hit(id,source,weapon,hpdmg,apdmg)
	if player(id,"health") < 50 then
		if "weapon = bla bla" then
			return 0
		else
			msg2(id, "You are hurt, Get Cover!")
		end
	end
end