So, could someone make me a script which makes knifes 1-hit-kill?
Also, if someone has speedmod-script for all-players, psot it to me here
Scripts
Lua Scripts/Questions/Help
addhook("spawn", "speedmodatspawn")
function speedmodatspawn(id)
	parse("speedmod "..id.." 100")
end
addhook("startround", "onehit")
function onehit()
	parse("mp_wpndmg Knife 99999")
end

if sample==nil then sample={} end
sample.fast={}
--------------------------------------
-- MAKE FAST --
--------------------------------------
addhook("spawn","sample.fast.spawn")
function sample.fast.spawn(p)
	parse("speedmod "..p.." 15")
end
addhook("say","player_say")
function player_say(id,txt)
	if(txt=="!heal") then
		addhook("second","hplayer_second")
		function hplayer_second
			if(player(id,"health")>30) then
				return 1
			elseif(player(id,"health")<30) then
				parse("sethealth "..id.." "..(player(id,"health")+10))
			elseif(player(id,"health") == 90) then
				freehook("second","hplayer_second")
			end
		end
	end
end
addhook("say","player_say")
function player_say(id,txt)
	if(txt=="!heal") then
		addhook("second","hplayer_second")
		function hplayer_second()
			parse ("sethealth "..id.." "..(player(id,"health")+10))
			if (player(id,"health")==90) then
				freehook("second","hplayer_second")
			elseif (player(id,"health")==100) then
				freehook("second","hplayer_second")
			elseif (player(id,"health")>100) then
				freehook("second","hplayer_second")
			end
		end
	end
end

-- Wolverine
addhook("second","server.hero.sec")
function server.hero.sec(p)
for p=1,32 do
	if (player(p,"exists")) then
		if server.hero.lvlheal[p]>=1 then
			parse ("sethealth "..p.." "..(player(p,"health")+3*server.hero.lvlheal[p]))
		end
	end
end
end

-- say
if server==nil then server={} end
server.sayfuncs={}
addhook("say","server.sayfuncs.say")
function server.sayfuncs.say(p,txt)
	if (txt=="!heal") then
		if (player(p,"exists")) then
		hp=player(p,"health")
			if (hp>0) then
				msg ("©000255000"..player(p,"name").." was HP: "..hp.." Healing")
				parse("equip "..p.." 64")
			end
		end
	end
end
addhook("say","player_say")
function player_say(id,txt)
	if (txt=="!heal") then
		parse("sethealth "..id.." 100")
	end
end
addhook("say","player_say")
function player_say(id,txt)
	if (txt=="!heal") then
		if (player(id,"health")==0) then
			return 1
		else parse("sethealth "..id.." 100")
		end
	end
end