So, could someone make me a script which makes knifes 1-hit-kill?
Also, if someone has speedmod-script for all-players, psot it to me here
addhook("spawn", "speedmodatspawn") function speedmodatspawn(id) 	parse("speedmod "..id.." 100") end addhook("startround", "onehit") function onehit() 	parse("mp_wpndmg Knife 99999") end
if sample==nil then sample={} end sample.fast={} -------------------------------------- -- MAKE FAST -- -------------------------------------- addhook("spawn","sample.fast.spawn") function sample.fast.spawn(p) 	parse("speedmod "..p.." 15") end
addhook("say","player_say") function player_say(id,txt) 	if(txt=="!heal") then 		addhook("second","hplayer_second") 		function hplayer_second 			if(player(id,"health")>30) then 				return 1 			elseif(player(id,"health")<30) then 				parse("sethealth "..id.." "..(player(id,"health")+10)) 			elseif(player(id,"health") == 90) then 				freehook("second","hplayer_second") 			end 		end 	end end
addhook("say","player_say") function player_say(id,txt) 	if(txt=="!heal") then 		addhook("second","hplayer_second") 		function hplayer_second() 			parse ("sethealth "..id.." "..(player(id,"health")+10)) 			if (player(id,"health")==90) then 				freehook("second","hplayer_second") 			elseif (player(id,"health")==100) then 				freehook("second","hplayer_second") 			elseif (player(id,"health")>100) then 				freehook("second","hplayer_second") 			end 		end 	end end
-- Wolverine addhook("second","server.hero.sec") function server.hero.sec(p) for p=1,32 do 	if (player(p,"exists")) then 		if server.hero.lvlheal[p]>=1 then 			parse ("sethealth "..p.." "..(player(p,"health")+3*server.hero.lvlheal[p])) 		end 	end end end
-- say if server==nil then server={} end server.sayfuncs={} addhook("say","server.sayfuncs.say") function server.sayfuncs.say(p,txt) 	if (txt=="!heal") then 		if (player(p,"exists")) then 		hp=player(p,"health") 			if (hp>0) then 				msg ("©000255000"..player(p,"name").." was HP: "..hp.." Healing") 				parse("equip "..p.." 64") 			end 		end 	end end
addhook("say","player_say") function player_say(id,txt) 	if (txt=="!heal") then 		parse("sethealth "..id.." 100") 	end end
addhook("say","player_say") function player_say(id,txt) 	if (txt=="!heal") then 		if (player(id,"health")==0) then 			return 1 		else parse("sethealth "..id.." 100") 		end 	end end