Forum
CS2D Scripts Lua Scripts/Questions/Help1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
-------------------------------------------------- -- UT+Quake Sounds Script by Unreal Software -- -- 22.02.2009 - www.UnrealSoftware.de -- -- Adds UT and Quake Sounds to your Server -- -------------------------------------------------- if sample==nil then sample={} end sample.ut={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.ut.timer=initArray(32) sample.ut.level=initArray(32) sample.ut.fblood=0 ----------------------- -- PREPARE TO FIGHT! -- ----------------------- addhook("startround","sample.ut.startround") function sample.ut.startround() 	parse("sv_sound \"fun/prepare.wav\"") 	sample.ut.fblood=0 end ----------------------- -- KILL SOUNDS+MSGS -- ----------------------- addhook("kill","sample.ut.kill") function sample.ut.kill(killer,victim,weapon) 	if (os.clock()-sample.ut.timer[killer])>999999 then 		sample.ut.level[killer]=0; 	end 	level=sample.ut.level[killer] 	level=level+1 	sample.ut.level[killer]=level 	sample.ut.timer[killer]=os.clock() 	-- FIRST BLOOD? 	if (sample.ut.fblood==0) then 		sample.ut.fblood=1 		parse("sv_sound \"fun/firstblood.wav\""); 		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!") 	end 	-- HUMILIATION? (KNIFEKILL) 	if (weapon==50) then 		-- HUMILIATION! 		parse("sv_sound \"fun/humiliation.wav\""); 		msg (player(killer,"name").." humiliated "..player(victim,"name").."!") 	else 		-- REGULAR KILL 		if (level==1) then 			-- Single Kill! Nothing Special! 		elseif (level==2) then 			parse("sv_sound \"fun/doublekill.wav\""); 			msg (player(killer,"name").." made a Doublekill!") 		elseif (level==3) then 			parse("sv_sound \"fun/multikill.wav\"") 			msg (player(killer,"name").." made a Multikill!") 		elseif (level==4) then 			parse("sv_sound \"fun/ultrakill.wav\"") 			msg (player(killer,"name").." made an ULTRAKILL!") 		elseif (level==5) then 			parse("sv_sound \"fun/monsterkill.wav\"") 			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!") 		else 			parse("sv_sound \"fun/unstoppable.wav\"") 			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!") 		end 	end end
Can somebody please edit this script that after a player dies, his level is 0 again?
should fix it.
Vibhor has written
Is there an script which allow you to make infinite dispensers but not the other Buildings like turrets and supply
Quite easy.
parse("mp_building_limit Dispenser 1000000")
parse("mp_building_limit Turret 1")
You get the point.
i mean how to put it in the server
Download - Preview
http://www.speedyshare.com/659836190.html
http://snipt.net/leegao/super-hero-mod-amx2d/
1
2
3
4
2
3
4
addhook("die","explode") function explode(v,k,w,x,y) parse("explosion "..x.." "..y.." 100 100 "..v) end
@Skipper
I have posted what you should do.
It's not hard.
[code]if (die) then sample.ut.level[playerid]=0
end[code]
But it don't function, I never worked with "die".
1
2
3
4
2
3
4
addhook("die","nomnom") function nomnom(v,k,w,x,y) sample.ut.level[v]=0 end
could somebody please make a lua which could speed up upgrading and reparing in cs2d or make a lua menu or lua which could build directly tripple turrts
edited 1×, last 01.07.09 04:27:06 pm
P.S: Blazingxx U Rock at Lua Scripting
(.=CS=.)
Admin has written
look for New Game.
Is your request for lua?
Or for other programming language.
I think you are talking not about "Lua".
@Admin. Isnt your other nick Leo7755 on www.unrealsoftware.de ?
edited 1×, last 01.07.09 10:44:11 pm
Use the spawnobject method.
Use this one.
http://www.unrealsoftware.de/files_show.php?file=1530
i tryde smthin but it didnt work, could you help me with it (tell me whats wrong pls)
origina script:
1
2
3
4
5
6
7
8
9
2
3
4
5
6
7
8
9
addhook("build","no_site") function no_site(id) 	return 1 end addhook("build","no_sitenow") function no_sitenow(id,type,x,y) 	parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id) end
1
2
3
4
5
6
7
8
9
2
3
4
5
6
7
8
9
addhook("build","no_upgrade") function no_upgrade(id) 	return 1 end addhook("build","no_upgradenow") function no_sitenow(id,type,x,y) 	parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id) end
1
no_site
1
no_upgrade