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CS2D General Beta 0.1.2.0 Suggestions & Ideas Kurumi has written
This thread is pointless...
You created this thread and you said it's pointless. Maybe DC did use some of the suggestion stated by the community.
I guess DC will not add another weapon in the next release. So talk about weapons is pointless and DC already added a new equipment(gas mask).
NPC way of moving need to be improved. Also the bug/glitch where NPC will disappear or won't shoot at you needs to be fixed.
EpicCrisis has written
You created this thread and you said it's pointless. Maybe DC did use some of the suggestion stated by the community.
I guess DC will not add another weapon in the next release. So talk about weapons is pointless and DC already added a new equipment(gas mask).
NPC way of moving need to be improved. Also the bug/glitch where NPC will disappear or won't shoot at you needs to be fixed.
i never seen that glich Kurumi has written
This thread is pointless...
You created this thread and you said it's pointless. Maybe DC did use some of the suggestion stated by the community.
I guess DC will not add another weapon in the next release. So talk about weapons is pointless and DC already added a new equipment(gas mask).
NPC way of moving need to be improved. Also the bug/glitch where NPC will disappear or won't shoot at you needs to be fixed.
EpicCrisis has written
oh?@ 8balldandy: Well somehow, that did happen before. NPC is frozen if there is too many of them at once.
And i wanted to say would it be a good idea if only one npc can be on one block of space?
Also, you can only use one, nightvision or gasmask.
DevGru has written
Also, you can only use one, nightvision or gasmask.
No, you can use both. There are different NVG types, why you think none of them are usable with gas masks?
palomino has written
No, you can use both. There are different NVG types, why you think none of them are usable with gas masks?
Never mind for that.
Also maybe DC can add sunglasses (Not buy-able) It does blind you but not for too long with it.
It would be much easier for dynamic healthbars to let placing be done on the topleft corner. This way you can easily scale from 0 - 1.0 in a linear way, without having to reposition the image.
There should be an option in the image() function wether to place the image in the topleft corner or place it in the center.
Navy Seal has written
One thing that i find a pain in the ass and bloody annoying is that the image() function in lua places images based on the center of the image. Also scaling is done based on the center of the image.
It would be much easier for dynamic healthbars to let placing be done on the topleft corner. This way you can easily scale from 0 - 1.0 in a linear way, without having to reposition the image.
There should be an option in the image() function wether to place the image in the topleft corner or place it in the center.
It would be much easier for dynamic healthbars to let placing be done on the topleft corner. This way you can easily scale from 0 - 1.0 in a linear way, without having to reposition the image.
There should be an option in the image() function wether to place the image in the topleft corner or place it in the center.
One of the most useful ideas in this thread, honestly.
Navy Seal has written
One thing that i find a pain in the ass and bloody annoying is that the image() function in lua places images based on the center of the image. Also scaling is done based on the center of the image.
I wonder how do you want it to work? One of the most useless ideas here.
MAX-russia has written
my idea is to make an animations for the players,like:idle,shoot,take a pistol...
Weapon pick up would look nice, however an idle animation would really only work in 3d.
StillerCream has written
I think the NPC's should be able to be programmed to have an objective and a place or object
Like npcnode? (botnode)
Let`s wait til 12.12.12
Also a Little Change: when shotgun is reloading, make , that the Players Hand is boing back- and forwards by reloadins, that Looks more realistic, such changes you can do by all weps...
Just wanna say that for trigger_delay we need to state time in seconds. If possible please turn it to milliseconds. We can use it for making images blink rapidly and some other functions too.
Also a entity for info_buyzone will also be useful. Such as if info_buyzone is placed on a map, the CT / T spawn areas which have its own buyzone gets nullified. So in order to buy stuff, players will have to move towards the buyzone. It can be useful in case of escape maps.
Regarding weapons ..... well ..... they add spice to the game. Any game no matter how good it is might never last forever if it is not constantly updated and new things are not added. Since CS2D has variety of maps and mods. The only other thing that can changed are its weapons i suppose. IDK whether we can add weapons using Lua or not but if it can be incorporated somehow like a function for weapon where we define its damage, give a source image to be used in-game, etc. Like in HL-Based Mods, we can add new weapons using AMX Mod X.
Mhmm and i think the vortigaunts are a bit weird..... Original HL vortigaunts have near perfect aiming. You strafe in front of them yet they'll get you. Only solution is killing them before they strike or hide behind a wall when they do strike. So they should have a bit more perfect aim. Also when we shoot vortigaunts in CS2D, it stops charging and again recharges from beginning. Try it. Just keep shooting slowly one bullet at a time. It will not hit back even once. I think the charging of vortigaunts should be continued even after it gets hit by bullets.
Oops did I say one suggestion?!