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Forum
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Informatixa: mp_hud already exists. The tile functions you suggested can be redone via the existing entity functions, by checking if in entity range.
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ok, thank you.
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mp_hud
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edited 4×, last 16.01.12 03:09:24 pm
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Example :
image2 ".//gfx//buildings.png" 0 0 128 0 32 32 3
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Example :
imageresized 1 16 16
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32x32 16x16
OR
Example :
imageresized 1 64 64
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32x32 64x64
edited 8×, last 16.01.12 03:50:32 pm
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And, also, I've suggested some "deformed" image drawing some time ago, can it be "faster" with 3d engine? I mean, make smth like 3d rectangle rotated the way you see it as a trapezoid.
(I mean things about this suggestion: http://www.unrealsoftware.de/forum_posts.php?post=234391&start=60#post234797 )
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I think FN F2000 must have a scope. EDIT : Removed "Should be buyable" after I read that it was meant for special scenarios.
Also I think the minigun recoil should be increased and the layer should automatically move back slowly as he shoots (Minigun has a huge recoil.) And yea INCREASE MGUN Damage o!o
edited 1×, last 17.01.12 05:13:58 pm
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Note: I't's not an entity, just a function for buildings.
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Edit:
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And yea INCREASE MGUN Damage o!o
No need to increase it, it's powerful enough.
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manipulating entities.
setentityvalue <intX/strX> <value>
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ya something like
createEntity(x,y,type)
setEntity(x,y,type,value) --type=which parameter (trigger,name,str1,int1,etc)
destroyEntity(x,y)
Also a console command to trigger a certain {x,y} would be nice...
Currently only trigger "entity_name" exists.
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Note: I't's not an entity, just a function for buildings.
If I'm not mistaken, the objectkill hook does that function - in Lua, that is.
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@
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My another Idea(About weapons):
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