How would I randomly pick one alive person on a server, and place on the Terrorist team, and place all the others on the Counter Terrorist Team.
Again, thanks

function RandomPlayer() 	local t = {} 	for _, id in pairs(player(0,"table")) do 		if player(id,"team") > 0 then 			table.insert(t,id) 		end 	end 	if #t > 0 then 		return t[math.random(1,#t)] 	end 	return nil end function SetTeams() 	local p = RandomPlayer() 	if p == nil then return nil end 	if player(p,"team") ~= 1 then parse("maket "..p) end 	for _, id in pairs(player(0,"table")) do 		if player(id,"team") > 0 and id ~= p then 			parse("makect "..id) 		end 	end end
countDown = 10 addhook("startround","onStart") function onStart() 	countDown = 10 end addhook("second","onSec") function onSec() 	if countDown > 0 then 		countDown = countDown - 1 		msg(countDown.."@C") 	elseif countDown == 0 then 		countDown = -1 		SetTeams() 	end end
function RandomPlayer() 	local t = {} 	for _, id in pairs(player(0,"table")) do 		if player(id,"team") > 0 then 			table.insert(t,id) 		end 	end 	if #t > 0 then 		return t[math.random(1,#t)] 	end 	return nil end function SetTeams() 	local p = RandomPlayer() 	if p == nil then return nil end 	if player(p,"team") ~= 1 then 		local TEnts = {} 		for x = 0, map("xsize")+1 do 			for y = 0, map("ysize")+1 do 				if entity(x,y,"exists") then 					if string.lower(entity(x,y,"typename") )== "info_t" then 						table.insert(TEnts,{x = x,y = y}) 					end 				end 			end 		end 		parse("maket "..p) 		if #TEnts > 0 then 			local randEnt = TEnts[math.random(1,#TEnts)] 			parse("spawnplayer "..p.." "..((randEnt.x*32)+16).." "..(randEnt.y*32)+16) 		end 	end 	 	local ctEnts = {} 	for x = 0, map("xsize")+1 do 		for y = 0, map("ysize")+1 do 			if entity(x,y,"exists") then 				if string.lower(entity(x,y,"typename") )== "info_ct" then 					table.insert(ctEnts,{x = x,y = y}) 				end 			end 		end 	end 	for _, id in pairs(player(0,"table")) do 		if player(id,"team") > 0 and id ~= p and player(id,"team") ~= 2 then 			parse("makect "..id) 			if #ctEnts > 0 then 				local randEnt = ctEnts[math.random(1,#ctEnts)] 				parse("spawnplayer "..id.." "..((randEnt.x*32)+16).." "..(randEnt.y*32)+16) 			end 		end 	end end countDown = 10 addhook("startround","onStart") function onStart() 	countDown = 10 end addhook("second","onSec") function onSec() 	if countDown > 0 then 		countDown = countDown - 1 		msg(countDown.."@C") 	elseif countDown == 0 then 		countDown = -1 		SetTeams() 	end end