did you know the cZ CT survival iwant know that lua pls if anyone know comment back ok

function equip(id,wid) parse('equip '..id..' '..wid) end function setarmor(id,a) parse('setarmor '..id..' '..a) end function setmaxhealth(id,h) parse('setmaxhealth '..id..' '..h) end function speedmod(id,speed) parse("speedmod "..id.." "..speed) end function Array(size,value) 	local array = {} 	for i = 1, size do 		array[i]=value 	end 	return array end mx = Array(32,0) my = Array(32,0) timer(150,"requestdata","",0) function requestdata() 	reqcld(0,2) end addhook("spawn","mnu") function mnu(id) 	if (player(id,"team")==2) then 		menu(id,"Survivor Menu,Pick Class From Map,Blocker,Tank,Attack Freak,The Noob,Trickster") 	elseif (player(id,"team")==1) then 		menu(id,"Zombie Classes,Normal Zombie,Ninja,Tank Zombie,Pyro Zombie,Ripper Zombie,Scout Zombie") 	end end addhook("die","nodeathdrop") function nodeathdrop() 	return 1 end addhook("drop","nodrop") function nodrop() 	return 1 end addhook("walkover","nowalk") function nowalk(id,iid,type) if (type>=61 and type<=68) then return 0 		end 		return 1 	end addhook("endround","botkick") function botkick() 	parse("bot_remove_all") end addhook("clientdata","clientdata") function clientdata(id,mode,x,y) 	if mode == 2 then 		mx[id] = x 		my[id] = y 	end end addhook("attack","client") function client(id) 	if (player(id,"team")==2) then 		if player(id,"weapon") == 78 then 			parse("setpos "..id.." "..mx[id].." "..my[id].."") 		end 	end 	if player(id,"weapontype") == 69 then 		reqcld(id,2) 		parse("explosion "..cx[id].." "..cy[id].." 75 5000 "..id) 	end end cx={50} cy={50} addhook("clientdata","reccd") function reccd(id,mode,x,y) 	if (mode==2) then 	cx[id]=x 	cy[id]=y 	end end addhook("say","_say") function _say(id,message) if string.lower(message)=="!team" then toggleTeam(id) 		return 1 end end function toggleTeam(id) if player(id,"team")~=0 then if player(id,"health")>0 then if player(id,"team")==1 then parse("makect "..id) else parse("maket "..id) end parse("setdeaths "..id.." "..player(id,"deaths")-1) end end end addhook("minute","makemsg") function makemsg() 	msg("If you want to be a Survivor, type: !team") 	parse("bot_add_t") 	parse("bot_add_t") 	parse("bot_add_t") end ------------ -- CONFIG -- ------------ HP = 3 -- how many HP will be added per second? ------------ addhook("second", "every_second") function every_second() 	players = player(0, "tableliving") -- get all living players IDs 	if #players > 0 then -- is anybody alive? 		table.foreach( players, Heal ) -- if is, then heal :) 	end end function Heal(_index) 	id = players[_index] 	plus = player(id, "health")+HP -- calculate final HP 	parse("sethealth "..id.." "..plus) -- make it happen end addhook("startround","antifreeze") function antifreeze() 	parse("bot_freeze 0") end addhook("kill","no_money") function no_money(id) 	parse("setmoney "..id.." "..(player(id,"money")-295)) end function shopmenu(id) 		menu(id,"Shop,Weapons,Equipment,Next") 	end addhook("use","gunbuy") function gunbuy(id,event,data,x,y) 	if (x == 43 and y == 62) then 		shopmenu(id) 	end end addhook("menu", "smenu") function smenu(id,title,button) 	if title=="Shop" then 		if button == 1 then 			menu(id,"Weapons Page 1,Mac10|15Pts.,Shotgun|30Pts.,Ak-47|60Pts.,P90|120Pts.,Rocket Launcher|200Pts.,Divine Blade|600Pts.,Claw of Teleportation|650Pts.,Wrench|700Pts.,Back") 		elseif button == 2 then 			menu(id,"Equipment,HE|5Pts.,Molotov Cocktail|15Pts.,Gas Grenade|30Pts.,Speed|50Pts.,150 HP|100Pts.,Armor 50%|200Pts.,Air Strike|400Pts.,Back") 		elseif button == 3 then 			menu(id,"Special Stuff,Super Armor|450Pts.,Laser|600Pts.,Medic Armor|350Pts.,Tactical Shield|125Pts.,Stealth Suit|250Pts.,Back") 		end 		 	elseif title=="Weapons Page 1" then 		if button == 1 then 			if player(id,"money")>=15 then 				equip(id,23) 				parse("setmoney "..id.." "..(player(id,"money")-15)) 			end 		elseif button == 2 then 			if player(id,"money")>=30 then 				equip(id,11) 				parse("setmoney "..id.." "..(player(id,"money")-30)) 			end 		elseif button == 3 then 			if player(id,"money")>=60 then 				equip(id,30) 				parse("setmoney "..id.." "..(player(id,"money")-60)) 			end 		elseif button == 4 then 			if player(id,"money")>=120 then 				equip(id,22) 				parse("setmoney "..id.." "..(player(id,"money")-120)) 			end 		elseif button == 5 then 			if player(id,"money")>=200 then 				equip(id,48) 				parse("setmoney "..id.." "..(player(id,"money")-200)) 			end 		elseif button == 6 then 			if player(id,"money")>=600 then 				equip(id,69) 				parse("setmoney "..id.." "..(player(id,"money")-600)) 			end 		elseif button == 7 then 			if player(id,"money")>=650 then 				equip(id,78) 				parse("setmoney "..id.." "..(player(id,"money")-650)) 			end 		elseif button == 8 then 			if player(id,"money")>=700 then 				equip(id,74) 				parse("setmoney "..id.." "..(player(id,"money")-700)) 			end 		elseif button == 9 then 			shopmenu(id) 			 	elseif title=="Equipment" then 		if button == 1 then 			if player(id,"money")>=5 then 				equip(id,51) 				parse("setmoney "..id.." "..(player(id,"money")-5)) 			end 		elseif button == 2 then 			if player(id,"money")>=15 then 				equip(id,73) 				parse("setmoney "..id.." "..(player(id,"money")-15)) 			end 		elseif button == 3 then 			if player(id,"money")>=30 then 				equip(id,72) 				parse("setmoney "..id.." "..(player(id,"money")-30)) 			end 		elseif button == 4 then 			if player(id,"money")>=50 then 				parse("speedmod "..id.." "..player(id,"speedmod")+2) 				parse("setmoney "..id.." "..(player(id,"money")-50)) 			end 		elseif button == 5 then 			if player(id,"money")>=100 then 				setmaxhealth(id,150) 				parse("setmoney "..id.." "..(player(id,"money")-100)) 			end 		elseif button == 6 then 			if player(id,"money")>=200 then 				equip(id,80) 				parse("setmoney "..id.." "..(player(id,"money")-200)) 			end 		elseif button == 7 then 			if player(id,"money")>=400 then 				equip(id,76) 				parse("setmoney "..id.." "..(player(id,"money")-400)) 			end 			 		elseif button == 8 then 			shopmenu(id) 	elseif title=="Special Stuff" then 		if button == 1 then 			if player(id,"money")>=450 then 				equip(id,83) 				parse("setmoney "..id.." "..(player(id,"money")-450)) 			end 		elseif button == 2 then 			if player(id,"money")>=600 then 				equip(id,45) 				parse("setmoney "..id.." "..(player(id,"money")-600)) 			end 		elseif button == 3 then 			if player(id,"money")>=350 then 				equip(id,82) 				parse("setmoney "..id.." "..(player(id,"money")-350)) 			end 		elseif button == 4 then 			if player(id,"money")>=125 then 				equip(id,41) 				parse("setmoney "..id.." "..(player(id,"money")-125)) 			end 		elseif button == 5 then 			if player(id,"money")>=250 then 				equip(id,84) 				parse("setmoney "..id.." "..(player(id,"money")-250)) 			end 		elseif button == 6 then 			shopmenu(id) 			 	elseif title=="Survivor Classes" then 		if button == 1 then 			parse("strip "..id) 			end 		elseif button == 2 then 			parse("strip "..id) 			equip(id,41) 			equip(id,39) 			equip(id,81) 			speedmod(id,-10) 			end 		elseif button == 3 then 			parse("strip "..id) 			equip(id,47) 			equip(id,81) 			speedmod(id,-20) 			end 		elseif button == 4 then 			parse("strip "..id) 			equip(id,32) 			equip(id,35) 			equip(id,10) 			equip(id,85) 			equip(id,5) 			speedmod(id,15) 			end 		elseif button == 5 then 			parse("strip "..id) 			setmaxhealth(id,1) 			equip(id,45) 			speedmod(id,-5) 		elseif button == 6 then 			parse("strip "..id) 			equip(id,88) 			equip(id,77) 			equip(id,87) 			speedmod(id,5) 			 	elseif title=="Zombie Classes" then 		if button == 1 then 			parse("strip "..id) 			end 		elseif button == 2 then 			parse("strip "..id) 			equip(id,84) 			equip(id,69) 			setmaxhealth(id,30) 		elseif button == 3 then 			parse("strip "..id) 			equip(id,47) 			equip(id,81) 			speedmod(id,-20) 			setmaxhealth(id,125) 		elseif button == 4 then 			parse("strip "..id) 			equip(id,46) 			equip(id,79) 			setmaxhealth(id,110) 		elseif button == 5 then 			parse("strip "..id) 			equip(id,85) 			speedmod(id,7) 			setmaxhealth(id,115) 		elseif button == 6 then 			parse("strip"..id) 			equip(id,21) 			setmaxhealth(id,50) 			speedmod(id,15) 			end 		end