SORRY FOR MY BAD ENGLISH :@
Here we have the table
you can edit it and add more commands
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funcandvar = {
[1] = function(id)
	parse("speedmod "..id.." 100")
end,
[2] = function(id)
	...
end,
[3] = function(id)
	...
end,
}
here the messages for some command:
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funcandmsg = {"speedmoded","...","..."}
you can add more.
to execute with this
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funcandvar[...](id) -- execute the commands funcandmsg[...] -- messages
you can execute this in any hook
so i made a simple hook with math.random in some function
then:
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addhook("say","tableuse")
function tableuse(id,txt)
	if (txt=="table") then
		local exec=math.random(1,#funcs)
		funcs[exec](id)
		msg(funcandmsg[exec])
	end
end
so the code would remain
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funcandvar = {
[1] = function(id)
	parse("speedmod "..id.." 100")
end,
[2] = function(id)
	...
end,
[3] = function(id)
	...
end,
}
funcandmsg = {"speedmoded","...","..."}
addhook("say","tableuse")
function tableuse(id,txt)
	if (txt=="table") then
		local exec=math.random(1,#funcs)
		funcs[exec](id)
		msg(funcandmsg[exec])
	end
end
How to create a table
1 
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4Vendetta