r4ndxm: I don't understand that request. Please explain it. Forum
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Ideas for CS2D - READ THE FIRST POST (OP)!
r4ndxm: I don't understand that request. Please explain it. Have you ever think about some multithreading ?
And again, LuaJIT, I support that !
Also, it would be very useful if we were able to use the more tag on the serverinfo.
_Yank: Please read all suggestions to avoid suggesting the same stuff over and over again (talking about the LuaJIT suggestion). And how is your post related to the quote? Your quote is totally random and misplaced.
DC: Nevermind, I'm stupid, I just wanted to mention you and I ended up quoting instead.Well, anyway, you didn't answered my questions O.o
_Yank: If you're supporting LuaJIT implementation, you're already supporting multithreading. LuaJIT has the foreign function interface module (FFI) which provides all the supported operating system functions. With that, anyone will be able to implement multithreading. Unless you meant multithreading in other cases, like when you are connecting to the CS2D IRC chat.
Starkkz: You got me wrong, I was talking about mulithreading on CS2D not on lua, we already can do that. We should at least have 2 threads for CS2D. It would give us some performance. Example, on the lighting engine or on the network ( pretty sure that would reduce the frame jitter problem ). But yeah... edited 1×, last 01.08.14 09:56:06 pm
_Yank: That would require a lot of hard work, it could even break some internal code on the core of CS2D. But still, it'd be nice to run the graphics stuff in a thread and the networking stuff in another one.
DC It's like the server's scripts or like the sprays, files will be stored (maybe) in a temp folder. Servers that don't want players to get their data (maps, images, etc) need this. @
r4ndxm: Server scripts are not send to clients anyway. For other stuff: Don't use it on public severs if you don't want others to have it. They have to receive that stuff so there is always a way for them to save it.
DC: Isn't it time for CS2D to have some love and care put to the UI. It would be nice for it to be less CS 1.6 and more CS:GO.Also an option to revert to the original if there is any issues with some people's preformance
edited 1×, last 04.08.14 08:13:22 pm
At this moment it works like this:

or

But, it must be look like this:

edited 4×, last 05.08.14 12:32:18 pm
Pagyra: wow nice idea, DC i hope you take care about.@oi : as i know in cs2d impossible to eqip gas mask by "equip (id) (gas mask id)", and some others...hasn't problem if can be possible.
(sorry if it is already written)
Pagyra, cool, but many animations no work in any PC with bad Drivers. Admin/mod comment
Please, don't use quote when it's not necessary. /
useigor
Skyppy: if you can already run CS2D, your drivers won't affect changing the image.
Starkkz: Yes obviously can run CS2D, but the sprite of Flamethower what make
Pagyra are very good with awesome graphics. Sorry for bad english
I don't know if it's repeated, if so ignore.
tek69: If m134 will got delay 1 sec, it will attack slowly, than aug...like a scout, maybe...This weapon attack so fast, that's why in is 400 ammo clip, 6 barrels.-> also damage is small, variaton is big, ideal for this.Sorry, my english
...afff
Mora: He meant that barrel weapons usually spin up before shooting. He didn't mean that there's a 1 second delay between each shot.
Ideas for CS2D - READ THE FIRST POST (OP)!


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