
edited 1×, last 10.03.13 09:26:33 pm
addhook("build","Building") function Building(id,type) 		if (type == 21) then 		return 0 	else 		return 1 	end end buildingmoney = {300,500,1000,2000,3000,1500,5000,3000} addhook("build","Building2") function Building2(id,type,x,y) 		if (type == 21) then 		return 0 	else 		parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id) 	end end 		parse("mp_startmoney 16000") 		parse('mp_building_limit "Barricade" 40') 		parse('mp_building_limit "Barbed Wire" 40') 		parse('mp_building_limit "Wall I" 40') 		parse('mp_building_limit "Wall II" 40') 		parse('mp_building_limit "Wall III" 40') 		parse('mp_building_limit "Gate Field" 25') 		parse('mp_building_limit "Turret" 15') 		parse('mp_building_limit "Dispenser" 3') 		parse('mp_building_limit "Supply" 3') 		parse('mp_building_limit "Teleporter Entrance" 2') 		parse('mp_building_limit "Teleporter Exit" 1')