Today I wanted to know how to use the delay in a sound and moves him to stop playing at a certain time
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CS2D Maps/Editor pls Hlp For stop Sounds playing at a certain timepls Hlp For stop Sounds playing at a certain time
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Today I wanted to know how to use the delay in a sound and moves him to stop playing at a certain time
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sound = { 	--[[ 	 	['tilex:tiley'] = { 		on = false, 		during = 100, --during only when you want the sound to stop after X milliseconds (not seconds) 		length = 10, --length is the length in milliseconds of the soundfile (not seconds) 		file = '\"map/file.extension\"' 	}, 	['tilex2:tiley2'] = { 		stop = 'tilex:tiley' --this stops the file 	} 	--]] 	['10:20'] = { 		on = false, 		during = 10, 		length = 3, 		file = '\"player/hit1.wav\"' 	}, 	['20:5'] = { 		stop = '10:20' 	} } addhook('movetile', 'movetileHook') addhook('ms100', 'ms100Hook') function movetileHook(id, x, y) 	local tbl = sound[x..':'..y] 	if tbl then 		if tbl.on ~= nil then 			if tbl.during ~= nil then 				sound[x..':'..y].remaining = tbl.during 			end 			sound[x..':'..y].left, sound[x..':'..y].on = tbl.length, true 		elseif tbl.stop then 			sound[tbl.stop].remaining, sound[tbl.stop].left, sound[tbl.stop].on = nil, nil, false 		end 	end end function ms100() 	for k, v in pairs(sound) do 		if sound[k].on ~= false and sound[k].on ~= nil then 			sound[k].left = sound[k].left - 1 			if sound[k].left == 0 then 				parse('sv_sound '..sound[k].file) 				sound[k].left = sound[k].length 			end 			if sound[k].remaining then 				sound[k].remaining = sound[k].remaining - 1 				if sound[k].remaining == 0 then 					sound[k].on = false 				end 			end 		end 	end end
edited 1×, last 18.05.13 10:22:30 am
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