Yates has written
Creating games starts with modding them. It's how you learn to understand the game physics. Find a cool game you would like to create a custom mod for, then start with that programming language.
But don't dive straight into the deep end, I learnt Lua by simply creating a colour text on say, and after that I had an admin script with 1 fuckillion buttons. Now I do PHP, Lua, Javascript, Java, SQL & AJAX (and a little C++ on the side - nothing big) all thanks to that shit colour text.
But don't dive straight into the deep end, I learnt Lua by simply creating a colour text on say, and after that I had an admin script with 1 fuckillion buttons. Now I do PHP, Lua, Javascript, Java, SQL & AJAX (and a little C++ on the side - nothing big) all thanks to that shit colour text.
Thank you Yates... you were actually helpful...
Jokes aside, I did a few mini mods of Carnage Contest... I may start again...and one decent mod for stranded 2 but that isnt programming.
Thanks for the assistance
DannyDeth has written
You won't learn to program in a day, no matter how hard you try ( took me two years of messing around as a child before I could do anything useful ). So yeah, you will have to dive in and see where your learning process takes you.
+1 for Yates' idea as well. There is a lot of mathematics involved in programming, and if you want to do 3D games, the math is even more obfuscated and hard to wrap your head around.
Just keep at it, there is no shortcut.
+1 for Yates' idea as well. There is a lot of mathematics involved in programming, and if you want to do 3D games, the math is even more obfuscated and hard to wrap your head around.
Just keep at it, there is no shortcut.
Yeah same, I did a few 2d games when I was in my last year of primary school and a dozen in high school... but it took me 3ish years of messing around... you probably remember some of the shit games I upload here on UN... that was 3 years ago...