or if i can at least do that with two S2 exe's
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how do i tell s2 to use a different game.txt
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or if i can at least do that with two S2 exe's
btw just so this problem doesn't happen in S3, could you please put player & unit health/speed/attack/range/hunger/thirst/fatigue values in the random map gamemode types, so that the player can get a more suitable difficulty experience without having to mod the game, or at least not having to mod the game as much
so instead of random_01_endless_e changing spawn rate, and starting supplies, instead wild animals have less health and attack, while the player has more of both, also h/t/f values aren't as severe..
and vice versa for normal and hard.
just use the game.inf file to specify a variable, e.g. "$hunger_mult = 1;" and set it to a higher value (e.g. 1.5) when the user selects a higher difficulty.
and/or you could script that food makes the player less full by using an inverted multiplier so that when the difficulty goes up, the value goes e.g. to 0.5.
you can have a look at the cooking system in my mod if you want where I have implemented something like this (however, I dont work on my mod anymore).
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