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English Change smoke particle size.

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old closed Change smoke particle size.

Mora
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I guess title says all...but should i ask.
It's that possible to change that size of particle with script?
just ingame here is:
Small size, from attacks, or just when explode:
IMG:https://i6.pixs.ru/storage/6/4/7/smalljpg_6095268_13896647.jpg

Normal size, when explode, explosive weapons:
IMG:https://i7.pixs.ru/storage/6/5/5/normaljpg_2347590_13896655.jpg

And Very big size, RPG projectile:
IMG:https://i6.pixs.ru/storage/6/6/3/bigjpg_3129873_13896663.jpg

Example i wanna for:
effect smoke- blablabla particles(1),rad(1),size(1-100(max big)).
Just because in script is always same size:
IMG:https://i.pixs.ru/storage/7/5/8/alwaysjpg_5623190_13896758.jpg

If it impossible to do, just tell.
Thanks.

old Re: Change smoke particle size.

Mora
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@user DC: i'm sad that isn't.. but anyway thanks
Edit:/if noone will reply, because of nothing more need here, please close dat topic.
edited 1×, last 19.09.14 12:47:31 pm

old Re: Change smoke particle size.

Pagyra
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@user DC: I think it would be nice if you let us slightly change game.
I know that there are enough people can work with BlitzMax 3D.
I know that you have a little free time, but if you've created a SVN repository to share available(not all) parts of source code, we could help you and offer a ready-made piece of code, and thus all game updates and improvements have made ​​more quickly and comprehensively, and all above will made under your supervision and control.
Similarly, you can let us to improve and change default skins and sprites, sounds and texts.
So all necessary changes you can choose by yourself and create test and nightly builds.
I would like to propose the creation of a thematic conference on Skype for better interaction between us(those people who want to help you with code).
I spent long time with trying to connect people in one team to improve communication and create nice projects, it is possible under your control will succeed.
Russian proverb "One head is good - two is better."
But I think it is clear to everybody.
edited 1×, last 19.09.14 01:25:10 pm

old Re: Change smoke particle size.

DC
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@user Pagyra: This is not just OT (unrelated to the actual thread topic) I already declined it, sorry. It would take more time and effort to manage this than it would take to simply implement that stuff myself. "One head is good - two are better" is not necessarily true in software development because 2 heads mean two opinions and 2 heads also mean a lot of communication and agreement overhead.

old Re: Change smoke particle size.

Pagyra
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@user DC: You'll be the judge and with the main opinion.
We offer parts of code for you - and you choose what to add and what not.
Only you can decide, because these games - your child, your projects.
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