i got bored from the cs2d potato graphics so i'm asking if someone can make shaders mod
ty
Mods
Can someone do shaders mod?
Can someone do shaders mod?
Re: Can someone do shaders mod?
Infinite Rain: It's possible.
cracker has written
Axelord: löve is a 2D game engine and it does support shaders, it's not a GTA V or BO3 like-engine.
cracker: I had already suggested this before, I think, there's a library for Shaders on BlitzMax but
SQ rejected this idea due to it's instability. 
HumayunJ: What the right one has to do with shaders? I'm sorry, I'm graphics guy at Unity and I do not understand this. Ah, just being sarcastic, that effect is achieved through different sprites, otherwise it would be waste of GPU performance.
shader magic
BOOM
awesome graphics 
BlitzMax doesn't have direct and simple shader support
@
cracker: What exactly are you thinking about? What kind of shaders? (it doesn't really matter but I would like to know)
DC: Maybe @
cracker: Want to add a shader modification to the map editor or something better.
,i dont think shader mod possible...

[LIBRARY] LibraryName=sys\enbseries.dll [TARGETPROCESS] ProcessName0=CounterStrike2D.exe
And more than this - there are a lot of analogues of ENBseries like: ReShade / SweetFX / GEMFX / GeDoSaTo / MasterEffect / Inject FXAA / Inject SMAA / nVidia FXAA Tool/... and so on and etc.[PROXY] EnableProxyLibrary = true InitProxyFunctions = true ProxyLibrary = d3d9.dll
[LIBRARY] LibraryName=sys\enbseries.dll [TARGETPROCESS] ProcessName0=CounterStrike2D.exe
And question for
DC
GeoB99
Pagyra: These seem to be OpenGL shaders only or am I wrong? What about DirectX? CS2D performs bad for many users when running it with OpenGL. Therefore OpenGL-only solutions are not an option.
DC I'm not programmer, and more i don't know Blitzmax.
Depth of field (blur the background or foreground layers in real time)
Bloom
Full screen distortion effects
Localised distortion effects (think sound waves around explosions)
Various lighting and shadow effects
,but not all Graphic Cards and PCs support ENB
.Still have another choice?
sonkii: You have MDA (Monochrome Display Adapter) and it not support CS2D ?
Pagyra:
Depth of field would not fit on CS2D at all, it just doesn't makes sense for a 2D *not so detailed* game to use a shader like that, in my opinion.
Bloom is a simple interesting shader effect but I (and most of CS2D players, I think, ugh) would not like these over satured and eye-cancerous colors on our screens.
These distortion and shockwave effects (on explosions at least, not sure what you meant by fullscreen), I would quite like.. They are nice, look pretty neat and also, improve the climax a lot. I do remember that someone made a script that simulated that just can't remember its name..
There's already some decent light and shadow effects (although I'm up for the idea of being able to query them through lua since we now use a fully (or almost) dynamic lighting engine)
The parallax stuff, these are not implemented through shaders... from what I know.
The sprite lamp thing, it would for sure look cool but every skin (or almost every skin) would need to be re-drawn without any shadow and stuff for it to look and work properly. Also it would take some performance so...
) you could add a shader sytem where the user could create, customize or add their own shaders (in GLSL or HLSL format (or whatever format the shader API blitz uses)), this would be the most simple way and would not require much work. So yeah, there's my idea.