xsiN has writtenRight now, fun servers are dominating.
Times are changing, welcome to CS2d 2.0
General
CS2D Competitive Mode
xsiN has written
mrc has written
ImCloudy: DC has nothing to do with competitive mode implementation into the game. I'm entirely responsible for it.
SQ: I don't actually know how does dev team look, but if you're fully responsible with implementation, then I'm sorry for my mistake, I was just wondering if the thing is solved.
mrc: I will try green. Also translations will be available if I add texts into language file
SQ: Looks wonderful, keep up the good job m8.
SQ:
Yates has written
Hajt has written
mp_buytime 0.25 - half minute is enough
mp_freezetime 7 - for what you need 7 seconds? 3 is enough
mp_idlekick 0
mp_pinglimit 0 - when your ping more than 500 - you ruining game for other players
mp_recoil 0 - it`s a new feature, sure it should be enabled
mp_roundtime 2
mp_startmoney 800
Shield,Aug,SG552,SG550,G3SG1,Scout,AWP" - stupid idea. Don`t like snipers - learn how to counter them or use sniper yourself.
sv_fow 1
sv_friendlyfire 0
sv_gamemode 0
sv_specmode 2
sv_usgnonly 1 - and what about steam players? No need to force them to have usgn.
mp_buytime half minute is enough? Why do you want to allow players rebuy ammo and other shit for such a long time?
mp_freezetime 3? For that time you want to discuss about economy, what's team going to play eco or full round - no way.
mp_pinglimit 500? Imagine whats happens if you gets small lag 0.5 sec and your ping jumps to 120382193.
mp_recoil 1? It's not even playable, have a look at the servers and count how much of them uses it.
mp_unbuyable stupid idea? I don't think so. CS2D was made to be a dynamic game, snipers destroy it. CT would be too easy if you allow weapons with zoom.
sv_usgnonly 0? Steam and USGN should be required to play match, just another way to detect ex cheaters.