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Stranded II Scripts Scripting Questionsas far as I know The Oracle File anf Royal Flash are trying to implement it into the multiplayer by editing the source.
but without doing that there is no way to let one unit attack a second one, sorry.
Hurri04 has written
that's a thing that doesn't work so far.
as far as I know The Oracle File anf Royal Flash are trying to implement it into the multiplayer by editing the source.
but without doing that there is no way to let one unit attack a second one, sorry.
as far as I know The Oracle File anf Royal Flash are trying to implement it into the multiplayer by editing the source.
but without doing that there is no way to let one unit attack a second one, sorry.
What if i told you,you were wrong?
get ready because You ARE wrong
It was implemented in some mod or other
but dunno how to do it
and further I remember DC saying that it was impossible...
confused now...
the mod that was having this thing is dead
it was some long long script with a animal
the mod was never released
Hurri04 has written
huh? I don't know any mod which solved that problem...
and further I remember DC saying that it was impossible...
confused now...
and further I remember DC saying that it was impossible...
confused now...
Uh, I'm positive it's not impossible. It's a bit hacky to do, and it's really not anything you'd use outside of say a scripted event on an island or a cutscene, but it's definitely possible.
almost everything works... When i talk to the chief he says what i need to do then when i talk to him again he says "good luck escaping this island"
whats the problem?
P.S. The spoiler ruined the code a bit...
u see urself... what a mess... the name of the map is too long
My question: How can I change the collision of the unit by script?
I have problem: dead unit takes shots from the gun to himself, and I want to make him NOT collide. Now I'm just doing "free "self";", but How to change COLLISION of dead unit?
edited 1×, last 10.01.10 01:20:24 pm
and i suppose you cant fix it
Castero66 has written
Can some 1 show how to make a new skill?It will be magic but i dont know how to make spells either...
First, make a skill description. then create a script equal to the other skillscripts in "sys\game.inf". bingo.
Vibhor has written
Can someone tell me about savemap
script comand whitch quicksaves the map. probebly best too just leave it in peace
a command example?
Shera has written
Use either on:hitkey00 or make some kind of magic system like i did in my mod
Castero66 has written
Can some 1 show how to make a new skill?It will be magic but i dont know how to make spells either...
Use either on:hitkey00 or make some kind of magic system like i did in my mod