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Stranded II Scripts Scripting Questions FD god has written
is it possible to make spawner that makes sheeps or turtles? ,i can't happen to make spawners
You can make spawners in editor
Why don't you upload the sys folder to media fire and send me the link that way I can fix it for ya.
Oh, i see, you downloaded the multiplayer version
If yes, how?
lint35 has written
Okay I downloaded the single player but I still don't understand how to make it show the weapon... I used the STIH but it still doesn't work... I changed the id's of the weapons to match mine but no help please
Now find event "ih" in game.inf. It creates STIH object if this object didn't appear in the game. And in "on:inhand" in your weapons (weapons you want to make in-hand model) call this event(event "ih","global";)
The Second
It is possible. Just create buttons as commands but not as dialogue definition. button
I copied the STIH script and put it into my objects_stuff.inf.
Changed one of the ID's of the weapons that were in the script
Copied the on:inhand { event "ih","global"; } and put it into my game.if
Did the same thing you did with the on:inhand event "ih","global" on my weapon script
Am I missing something?
Now, however, I would like to add a skill of glass-blowing using sand + seaweed + blowpipe, but when I have rummaged around, I've not found any files for skills other than the one that shows the "level-up" information.
Will/can someone explain how I may do this?
lint35 has written
Sorry but I'm still having troubles, what I have done:
I copied the STIH script and put it into my objects_stuff.inf.
Changed one of the ID's of the weapons that were in the script
Copied the on:inhand { event "ih","global"; } and put it into my game.if
Did the same thing you did with the on:inhand event "ih","global" on my weapon script
Am I missing something?
I copied the STIH script and put it into my objects_stuff.inf.
Changed one of the ID's of the weapons that were in the script
Copied the on:inhand { event "ih","global"; } and put it into my game.if
Did the same thing you did with the on:inhand event "ih","global" on my weapon script
Am I missing something?
Check your models. Are you sure that your inhand models are correct? And try changing y. Just as i have in this script.
But you didn't say anything about game.inf!
There must be
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on:ih { 		if(count("object",225)<1){ 			create "object",225; 		}
PS: change the id to your STIH's id.
@slow