cracklock "caption", 2, "rrlrllrlrrrlrl";
right,right,left,right,left....
addstate $tmp2,$tmp3,1
script=start 	on:impact { 		if (impact_first()==1){ 			if (skillvalue("hunt")>=100){ 				if (random(1,10)<=8){ 					$tmp=create("item",135); 					setpos "item",$tmp,impact_x(),impact_y(),impact_z(); 					setrot "item",$tmp,0,getyaw("unit",1),0; 				} 			} 			$tmp2=impact_class(); 			$tmp3=impact_id(); 			//+8 Bonus Damage + Bleeding on Flesh 			if (compare_material($tmp2,$tmp3,"flesh")==1){ 				damage $tmp2,$tmp3,8; 				//Bleeding 				addstate $tmp2,$tmp3,"bleeding"; 				statevalue $tmp2,$tmp3,"bleeding",9; 			} 			freevar $tmp2; 			freevar $tmp3; 		} 	} script=end
$x=0; if (playergotitem(111)>=1){ $x++; } if (playergotitem(106)>=1){ $x++; } if (playergotitem(49)>=1){ $x++; } if (playergotitem(120)>=1){ $x++; } if ($x==4){ 	freestored "unit",1,106,1; 	freestored "unit",1,49,1; 	freestored "unit",1,120,1; 	freestored "unit",1,111,1; 	damage"object",93,9999999; }else{ 	dialogue "no","maps/my maps/the lake diary.s2s","c"; }