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old Re: Massive Mod

Builder2-0
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LeynaHearts has written
is it ok if i blend massive mod with the kidnap mod?

Feel free to do that on your own computer, just don't release it\link to it\distribute it\ect.

Also, working on fixing a lot things.

Hotfixes:
//This should fix most food bugs
http://www.filefront.com/14100403/items_edible.inf

//This should help with health. Whenever you sleep you recover some, based on your survivor skill.
http://www.filefront.com/14100417/game.inf
edited 2×, last 22.07.09 10:30:41 pm

old Re: Massive Mod

Hanakin
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Builder2-0 has written
Hotfixes:...

You're my new hero, I'm gonna check them first thing in the the morning.

old Re: Massive Mod

Duane
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Hmm.
When should I expect a new version of this? I mean a whole new release, not one and then a few patches, :3

old Re: Massive Mod

Hanakin
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So, sleeping finally gives you back a bit of health, which is good. But survivor skill still goes up when you load your game - is there some code that adds 10 to survivor skill everytime player spawns? It seems like the case. Oh and according to the cooking skill, I should have seen about three diary entries by now, but I guess that is still Work In Progress, so that's okay.

old Re: Massive Mod

Builder2-0
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Hanakin has written
So, sleeping finally gives you back a bit of health, which is good. But survivor skill still goes up when you load your game - is there some code that adds 10 to survivor skill everytime player spawns? It seems like the case. Oh and according to the cooking skill, I should have seen about three diary entries by now, but I guess that is still Work In Progress, so that's okay.

This should fix the survivor problem:

//ideally fixes survivor increasing on load, and should increase player health if their survivor skill is 70 or higher
http://www.filefront.com/14107681/units.inf

EDIT:
For those of you who have already downloaded the file, please re-download it. I messed up some syntax which could cause a bug on a day change.
edited 1×, last 23.07.09 10:35:44 pm

old Re: Massive Mod

alset85
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2 issues:
1: shark meat doesn't change color when cooked so it's imposible to tell when it's ready.
2: on island 3 in adventure mode theres something wrong with the grill, food falls right through it into the fire.

old Re: Massive Mod

Builder2-0
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alset85 has written
2 issues:
1: shark meat doesn't change color when cooked so it's imposible to tell when it's ready.
2: on island 3 in adventure mode theres something wrong with the grill, food falls right through it into the fire.

Oh wow. See the edit I just made to the post above yours.

1. Will fix.
2. Food falling through depends on where you are standing\aiming, not on island or map.

old Re: Massive Mod

alset85
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Builder2-0 has written
alset85 has written
2 issues:
1: shark meat doesn't change color when cooked so it's imposible to tell when it's ready.
2: on island 3 in adventure mode theres something wrong with the grill, food falls right through it into the fire.

Oh wow. See the edit I just made to the post above yours.

1. Will fix.
2. Food falling through depends on where you are standing\aiming, not on island or map.


I get that, but I'm telling you there's something wrong with buildings: for example when I try to build a campfire it doesn't show the template in green, only appears as red where I can't build.

And food falls through every single time like there's no collision detection, and this only happens on island 3. I think I'll take a break for a while coz I can't survive very well without cooked meat, sorrounded by raptors.

old Re: Massive Mod

Builder2-0
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alset85 has written
I get that, but I'm telling you there's something wrong with buildings: for example when I try to build a campfire it doesn't show the template in green, only appears as red where I can't build.

And food falls through every single time like there's no collision detection, and this only happens on island 3. I think I'll take a break for a while coz I can't survive very well without cooked meat, sorrounded by raptors.

So I decided to test island 3 (aka island 4, but w/e). I was able to build a campfire and grill, however all the meat I threw at it passed straight through.

No idea why this is, I need to look into it.

old Re: Massive Mod

alset85
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This is a bit offtopic but how do herbal gardens work?
edit: I don't know what happened but now the grill works fine
edit2: I noticed I can't build a desk, I can't even remember when I could
edit3: can I make any kind of good food from mushrooms? can't they be cooked or boiled or whatever?
edit4: now on island 4 again the grill stops working
edit5: aaand now it works
edit8: new bug: when I load the autosave I have less than full health although I should have full.
edited 6×, last 24.07.09 06:52:05 pm

old Re: Massive Mod

Builder2-0
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alset85 has written
This is a bit offtopic but how do herbal gardens work?
edit: I don't know what happened but now the grill works fine
edit2: I noticed I can't build a desk, I can't even remember when I could
edit3: can I make any kind of good food from mushrooms? can't they be cooked or boiled or whatever?
edit4: now on island 4 again the grill stops working
edit5: aaand now it works
edit8: new bug: when I load the autosave I have less than full health although I should have full.

That last one might not be a bug. If your survivor skill is over 70, your health will be increased to 150. I have no idea how this actually works in practice. One possibility is that it increases your max health to 150, leaving your health at 100, and thus making it seem like you have only 2/3 of your full health.

And mushrooms need to be changed, I know.

old Re: Massive Mod

Spicy Night Owl
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i found probably the biggest bug or I'm just stupid how do i move i tried wasd and i didn't move then i tried to go to the menu that didn't work either what do I do

old Re: Massive Mod

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Ethan has written
i found probably the biggest bug or I'm just stupid how do i move i tried wasd and i didn't move then i tried to go to the menu that didn't work either what do I do

...

In other news, next version will have a tutorial to explain how to this stuff in-game so you all can stop bugging me.

EDIT:
So there is a fun bug. Whenever you load your game, you will receive +50 to your max health. I'm fixing it.

And now, a chatlog I was using to make notes in, while I played a game of Stranded:
Builder2.0 has written
/"/" represents a comment I made after, while posting this
Dvd: palm trees should not give many branches...
Dvd: too easy to have an infinite source of water
Dvd: bushes\shrubs should give much more leaves
Dvd: the palm with the bush at the top should not give branches or leaves
Dvd: adapt flotsam script to be used at the creation of random maps
Dvd: for random crates\ect along shore to be found
Dvd: vines should only be found on the mossy trees
Dvd: on random\norma\easy island
Dvd: turned to dark way too soon/was only 3/4 sleep when it was dark
Dvd: too many cookies\bread
Dvd: make fire even simpler to make
Dvd: wood grill needs icon
Dvd: also, make it possible to set it up\take it down
Dvd: using hammer
Dvd: (reducing it to the branches)
Dvd: 8 branches for fire
Dvd: on easy mode, start with a lighter (with a variable amount of uses, 40-100), and a pack of matches
Dvd: kind of hard to find flint
Dvd: mushrooms should not hurt you
Dvd: so many fountains, thirst is not even an issue
Dvd: arrows take a branch...
Dvd: a whole branch for one arrow?
Dvd: ...
Dvd: actually yea, that makes sense
Dvd: big trees give a shitload of branches
Dvd: the find= thing needs to be figured out
Dvd: I need to run some tests and experiments
Dvd: amount of meat given by parrot makes no sense
Dvd: and the feathers...
Dvd: eh, feathers nvm
Dvd: takes a fuckton of arrows to kill shit
Dvd: spears and stuff need to be adjusted
Dvd: so that they cause variable upfront damage (but relatively minor) but a lot of DoT
Dvd: so you can still kill a lion with 2-3 spears, just you'll have to backpedal and shit
Dvd: where the fuck is my flint
Dvd: oh hey I made fire
Dvd: FUCK
Dvd: FUCK /this occurred seconds later when the fire ran out of fuel
Dvd: FUCK
Dvd: and forgot to fuel it
Dvd: *facepalm*
Dvd: fire making chance = influenced by survivor skill /needs to be*
Dvd: why does a big storage need vines?
Dvd: fuck I need logs where the fuck do I find logs
Dvd: logs need to spawn at the shore
Dvd: like glass bottles
Dvd: but more likely
Dvd: got survivor message on wrong day
Dvd: (40, instead of 30)
Dvd: and weight changed as well on 40 instead of 30
Dvd: too many damn pebbles
Dvd: fuck pebbles /rocks were giving me too many pebbles lol
Dvd: noone likes pebbles
Dvd: goddamn
Dvd: ...
Dvd: what the fuck
Dvd: how the fuck do I make axes and shit /my confusion at the combinations
Dvd: storage takes so many logs /LOOOOOOGS
Dvd: fire tends to smoke
Dvd: and keep smoking
Dvd: and probably consumes fuel /yea, it does
Dvd: even after being put out, by say, rain
Dvd: if you changed the texture of the well
Dvd: it would be a pretty good forge
Dvd: I just cooked 20 small meats at once on the grill /probably going to tie how many food you can have at once to your cooking skill
Dvd: bark tends to search, not light fire
Dvd: the trees with no branches near ground
Dvd: should not give branches
Dvd: foraging needs to be implemented
Dvd: rain should give a +day to crops
Dvd: torches should be just 3 branches
Dvd: but require cotton or something
Dvd: if you have all the branches need when construction starts
Dvd: it should be built instantly
Dvd: fried meat takes away a lot of thirst?
Dvd: certain animals should eat your crops
Dvd: (besides locusts)
Dvd: build fences
Dvd: stone + fruit = looks through your inventory for container, uses it, makes beverage
Dvd: juicer is retarded
Dvd: shoot me for that idiotic idea
Dvd: fence should be 4 branches
Dvd: grape bread is needed /this is
Dvd: or something / me
Dvd: ... /not thinking
Dvd: actually thats retarded /an idea
Dvd: nvm /through, (grape bread? what the hell!?)
Dvd: fuck branches can't light torches
Dvd: shit
Dvd: torch should be like, branch + cotton
Dvd: berries require high planting
Dvd: oh fuck /and this me
Dvd: what the fuck /lighting sheep on fire
Dvd: I burned down my grape field /and messing up *facepalm*
Dvd: some monkey got stuck
Dvd: so I brutally beat it to death
Dvd: with an axe
Dvd: you know what would be cool? gore
Dvd: like bloody chunks of meat shooting off
Dvd: as you beat shit with axes /this is a dumb idea
Dvd: grapes should make grape juice
Dvd: wine should require some serious shit
Dvd: wheat beer would be cool, no idea if thats even realistic\plausible\possible
Dvd: why does everything need so many damn logs /I hate logs
Dvd: with the grill being able to support so much food
Dvd: I think cooktimes should be increased
Dvd: fat needs a purpose
Dvd: hmm
Dvd: oh lol I think I discoverred a potential bug
Dvd: if the survivor health is simply "+50"
Dvd: then everytime the player loads... oh wait, nvm
Dvd: well
Dvd: hmm
Dvd: maybe
Dvd: nope, lol, I was right
Dvd: player gains 50 health every load
Dvd: this means that soon people will have health spiraling out of control
edited 1×, last 26.07.09 11:17:48 am

old Re: Massive Mod

Hanakin
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I actually have the same experience with the game - night is upon us way, waaay too soon, flint is next to impossible to find (I always end up having one piece of flint, which is not enough to start a fire), water sources are abundant (I actually built my bamboo hut next to three (3!) fountains). As far as I know, mushrooms are not good for anything right now, as they hurt you upon consumation. Some buildcosts should be adjusted a bit. A torch (the one you make by using branch with fire) can NOT light the other torch (the one built with hammer and five or so branches). More hints are needed, as some combinations are a bit weird.

old Re: Massive Mod

Builder2-0
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Hanakin has written
I actually have the same experience with the game - night is upon us way, waaay too soon, flint is next to impossible to find (I always end up having one piece of flint, which is not enough to start a fire), water sources are abundant (I actually built my bamboo hut next to three (3!) fountains). As far as I know, mushrooms are not good for anything right now, as they hurt you upon consumation. Some buildcosts should be adjusted a bit. A torch (the one you make by using branch with fire) can NOT light the other torch (the one built with hammer and five or so branches). More hints are needed, as some combinations are a bit weird.

The torch can light the other torch, it just takes like 6+ hits.

old Re: Massive Mod

Vibhor
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@hanakin

You might be eating poisonous mushrooms
The water fountains are random(You must be talking about rain water fountains)
For flint, it is not always found 2 on an island except for adventure
Yes the inventory torch should light other torch in one hit
And builder if you are making it real then the torch should also use some kind of base like cotton
It should be like Stick+cotton=Torch base
And only then you should be able to make a torch

old Re: Massive Mod

Spicy Night Owl
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YYEEEEEEEEEESSSSSSS! I finally got the massive mod. Thank you Builder it's better than anything else I've ever played
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