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German Dungeon Quest - Problem!

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old Dungeon Quest - Problem!

Fallout 1 Master
User Off Offline

Quote
Habe mir von der CB-spiele CD vom 8/2009
das Spiel Dungeon Qest installiert.
Es startet auch wie es soll aber es is alles total verschwommen.

Bild=

http://www.LupiUpload.de/file.php?dat=oj9ywyFS.bmp

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-------------------------------------------------
 Memory :
-------------------------------------------------
Total Memory : 1024 Mb
Available Memory : 1024 Mb
Total Virtual Memory : 2048 Mb
Available Virtual Memory : 1907 Mb

-------------------------------------------------
 Video Driver :
-------------------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 8600M GT/PCI
OpenGL version: 3.0.0
GLU version: 1.2.2.0 Microsoft Corporation

-------------------------------------------------
OpenGL extensions :
-------------------------------------------------
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
-------------------------------------------------

Init : <GL_ARB_multitexture>.
       <glActiveTextureARB>.
       <glClientActiveTextureARB>.
       <glMultiTexCoord2fARB>.
Init : <GL_ARB_texture_compression>.
       <glCompressedTexImage2DARB>.
Init : <wglGetExtensionsStringARB>.
Init : <WGL_ARB_pbuffer>.
       <wglCreatePbufferARB>.
       <wglGetPbufferDCARB>.
       <wglReleasePbufferDCARB>.
       <wglDestroyPbufferARB>.
       <wglQueryPbufferARB>.
Init : <WGL_ARB_pixel_format>.
       <wglChoosePixelFormatARB>.
Init : <WGL_ARB_render_texture>.
       <wglBindTexImageARB>.
       <wglReleaseTexImageARB>.
       <wglSetPbufferAttribARB>.
Init : <GL_EXT_texture_filter_anisotropic>.
Init : <WGL_EXT_swap_control>.
       <wglSwapIntervalEXT>.

Hier auch die Angaben in der system.ini

Wäre sehr dankbar für Hilfe.

Hat den keiner eine Idee?
edited 1×, last 02.08.09 10:11:45 pm

old Re: Dungeon Quest - Problem!

FireDragon
User Off Offline

Quote
Das problem hatte ich mal mit Robots arena 2.
Die menüpunkte waren entweder verschwommen oder verschoben. auflösung runterstellen und/oder windowed sollten helfen. einen versuch ist es ja wert

old Re: Dungeon Quest - Problem!

FireDragon
User Off Offline

Quote
Auflösung runterstellen : Optionen? -.-
im fenstermodus starten: rechtklick auf die verknüpfung und dann hinter dem link -windowed eingeben (also: "C:\Bla\blubber\Fischsuppe\Dungeon Quest\dq.exe" -windowed)
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