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English Development thread - KONG [current version 0.2.1]

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old Development thread - KONG [current version 0.2.1]

Geez
GAME BANNED Off Offline

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I have started learning BlitzBasic and I bought Blitz3D
Here are results of week of learning:

Screenshots:
More >



Download:
More >



Copyrights:
More >


Changelog:
More >


Source code (translated from Polish version)
More >


Polish source code:
More >
edited 15×, last 18.12.11 10:29:28 pm

old Re: Development thread - KONG [current version 0.2.1]

DannyDeth
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Copyright? Lol. How can you copyright white boxes? Does this mean I can't use white boxes of those dimensions in my game? WHYY?! Joking
Btw, your source code is very neatly structured. Good job. Whenever I program I have to remind myself to try and keep the code readable, else no one but me understand's what is happening

old Re: Development thread - KONG [current version 0.2.1]

DC
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goto is bad practice because it leads to confusing code pretty easily. you shouldn't use it. use loops instead.

also all those jump-marks are not required if you don't jump to them anyway. they make it even more confusing because you automatically try to find the command which jumps to these marks.

old Re: Development thread - KONG [current version 0.2.1]

DC
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yeah.. they are considered bad practice. it's better to avoid them. it doesn't matter in small programs but it will become a real pain in the ass in bigger programs. therefore it's easier and better to never use them.

old Re: Development thread - KONG [current version 0.2.1]

Geez
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have a question

how are joypad moves codes?

eg. esc - #27

but joypad move down?


i need it to game

[EDIT] DC said me this and i now know it . Coming soon version 0.2.2
edited 1×, last 11.04.11 07:00:57 pm
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