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English Pirate rpg 2: The deep sea (developement)

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old Pirate rpg 2: The deep sea (developement)

Jawohl
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this is my idea for the sequil of Pirates RPG, as most of you have stated the bugs, gfx, and dialog were bad well, im going to add better gfx, better programed AI, Maybe better gameplay
the dialog may also change, but what too?
ok i know this sequil doesnt really deserve to be here, but i desided since it had 108 downloads and so much feedback, that it needed a sequil to fix all of the bugs and grapics that should have been better.

first of all terrain will be easy to fix, the AI are so-so to fix but the ship, charater, and AI gfx needs to be upgraded, sooo... expect to see this game hopefully around september but for now i need ideas or bugs that you find, il fix as many as i can.
edited 1×, last 31.07.11 05:53:15 am

old Re: Pirate rpg 2: The deep sea (developement)

Yamaxanadu
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Making a Sequel? i think you meant Fixover

Well, anyway, here are a bunch of ideas :

1. Find a GOOD Engine, not that game creator crap you used, this is extremely critical, if this fails, everything else fails

2.Lrn2spell

3.Make the Controls less stiff, seriously, you shouldn't take ages to turn around, Shell projectiles shouldn't go as if you were on the goddamn moon, and reloading mustn't be god awful slow, reloading is the most important part, taking 60 seconds to load a cannon at 80/100 power, despite what you might think, isn't a good idea, otherwise a shot missed equals death sentence

4.Content balance, Nuff said, having a million levels but only six ships to play it through with is bad,

old Re: Pirate rpg 2: The deep sea (developement)

Jawohl
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ok thanks, iv already got a ship sprite which looks nice, also got a good land model from sim city 4 (made the land my self of course)

the character WILL indeed be better grapics also, the AI wont look as stupid when they look another way when killing you, also im sure im going to add health bars as i resently learned how to do that, im also hoping that i can find out how to make money varibles but for now thats not important

im also wodering, would it be wrong if i got sprites off pirates of the carribean GBA, as i need more ships and proberly land terrain too.

il try to fix the enemy walking through walls but for some
reason they just wont collide properly, il work on that too.

il try to find time to make a pistol to shoot with
im not sure if i can make the sword anime work properly so im just going to make the sword better and leave it

are there any other glitches/bugs i havnt thought about?
edited 1×, last 29.07.11 11:11:26 pm

old Re: Pirate rpg 2: The deep sea (developement)

Jawohl
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YAY! i have several land terrain plans

1.sim city terrain (need promission)

2.AOE 1 terrain + water (need promission)

3.AOE 2 terrain + water (need promission)

4. orginal land + water terrain (mine)

5.some other crap land i could try to make (mine)

ship sprites have been thought

1. a british type ship

music + sounds

1. pirates of the carribean theme (need promission)

2. AOE 3 music (need promission)
edited 1×, last 31.07.11 05:59:09 am
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