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how to auto mp_startmoney 16000 after respawn
23 replies
sys/lua/server.lua
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addhook("say","_say") function _say(id,message) 	if message=="!resetscore" then 		parse("setscore "..id.." 0") 		parse("setdeaths "..id.." 0") 	end end





Make a 30 minutes long tutorial.
+50 minutes for Russians.

translated in both Brazilian and Turkish.
It's actually Portuguese, as well as Americans don't speak American we don't speak Brazilian.
Anyway, Portuguese's grammatical rules are a pain in the ass indeed.
do i need to edit the server.lua file?? BTW thnx to you all
mp_startmoney 16000
mp_dmspawnmoney 16000
On a new line.
You could also use




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addhook("second","money") function money() 	for _, id in pairs(player(0,"table")) do 		parse("setmoney "..id.." 16000") 	end end
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addhook("spawn","money") function money(id) 	parse("setmoney "..id.." 16000") end
when the player dies, money didnt back to 16000 >.< my server is de_Cs2d how to fix it?
I use mp_dmspawnmoney 16000
and mp_startmoney 16000
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addhook("spawn","_spawn") function _spawn(id) 	parse("setmoney "..id.." 16000") end
Using mp_startmoney only applies to a round, meaning these money values return when the round is restarted.
And as you said mp_dmspawnmoney only applies to con&deathmatch.

and last how can i change !resetscore to f4 function??
thnx a lot