> not finished
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How would one spawn or make an NPC with more health than usual? I'm looking for a way that's possible to implement rather without triggers or anything on the map.
So far I've tried spawnobject and spawnnpc, but it doesn't change health, I've tried to fill in loads of info in an NPC entity's name (_script_bossnpc hp money xp intchance intmin intmax), declaring a special type in a table for every map (['dcm_missions_2'] = { ['specialnpcs'] = { 'Bossmonster' = { mapname, hp, money, xp, intchance etc} , 'Uber Headcrab' } })
a.k.a you do not know anything about an NPC when it's spawned from an entity. This means, that you won't find an NPC back by internal ID, but only by initial health values.
This means I have to edit every single NPC entity on the map to have 1 health more than the previous one, etc, to name every NPC.
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So if ANYONE has a way to make NPC's spawn with more health, or a way to return the entity it's spawned from, please comment.