It works normal when it comes more in the last guns, flamethrowers, grenade launchers, and the knife, if I die I reborn with USP (when am CT) and Glock (when I am TR), this may be because I changed the weapons of gungame?
Sorry if have error in English
Here is what I edited:
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-------------------------------------------------- -- Gun Game Script by Unreal Software -- -- 11.03.2009 - www.UnrealSoftware.de -- -- Adds Player Classes to your server -- -------------------------------------------------- if sample==nil then sample={} end sample.gg={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end -- Level sample.gg.level=initArray(32) -- Kill Counter sample.gg.kills=initArray(32) -- Weapons for different Levels sample.gg.wpn={4,3,21,22,24,39,30,32,35,10,46,49,50} ^This was the part that I changed^ -- Game Settings parse("sv_gamemode 1")		-- Deathmatch parse("mp_randomspawn 1")	-- Random Spawning parse("mp_infammo 1")		-- Infinite Ammo ----------------------- -- STARTROUND -- ----------------------- addhook("startround","sample.gg.start") function sample.gg.start() 	-- Reset Values 	local i 	for i=1,32 do 		sample.gg.level[i]=1 		sample.gg.kills[i]=0 		-- Reset Weapon (Kill) 		if (player(i,"exists")) then 			-- Strip All Weapons (0) 			parse("strip "..i.." 0") 			-- Give first Weapon 			parse("equip "..i.." "..sample.gg.wpn[1]) 			-- Strip Knife 			parse("strip "..i.." 50") 		end 	end end ----------------------- -- JOIN -- ----------------------- addhook("join","sample.gg.join") function sample.gg.join(id) 	-- Reset 	sample.gg.level[id]=1 	sample.gg.kills[id]=0 end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.gg.spawn") function sample.gg.spawn(id) 	-- Minimum Level is 1 	if (sample.gg.level[id]<1) then 		sample.gg.level[id]=1 	end 	-- Remove Knife 	if (sample.gg.level[id]<10) then 		parse("strip "..id.." 50") 	end 	-- Equip with Weapon for current Level 	if (sample.gg.level[id]>0 and sample.gg.level[id]<=10) then 		return sample.gg.wpn[sample.gg.level[id]] 	end end ----------------------- -- KILL -- ----------------------- addhook("kill","sample.gg.kill") function sample.gg.kill(id) 	-- Add Kill 	sample.gg.kills[id]=sample.gg.kills[id]+1 	-- Next Level? 	if (sample.gg.kills[id]>=2) then 		-- Reset Kills 		sample.gg.kills[id]=0 		-- Increase Level 		sample.gg.level[id]=sample.gg.level[id]+1 		-- Win? 		if (sample.gg.level[id]>=#sample.gg.wpn) then 			msg("©000255000"..player(id,"name").." has won the game!@C") 			parse("restart") 		else 			-- Give new Weapon 			parse("equip "..id.." "..sample.gg.wpn[sample.gg.level[id]]) 			-- Remove last Weapon 			parse("strip "..id.." "..sample.gg.wpn[sample.gg.level[id]-1]) 		end 	end 	-- Info 	if (sample.gg.level[id]<11) then 		msg2(id,"Level: "..sample.gg.level[id].." Kills: "..sample.gg.kills[id]) 	end end ----------------------- -- NO BUYING -- ----------------------- addhook("buy","sample.gg.buy") function sample.gg.buy() 	return 1 end ----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","sample.gg.walkover") function sample.gg.walkover(id,iid,type) 	if (type>=61 and type<=68) then 		return 0 	end 	return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.gg.drop") function sample.gg.drop() 	return 1 end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.gg.die") function sample.gg.die() 	return 1 end