
i was confused when i tryed to do something with it:
But why it spawned at pointer?
i guess it will spawned from player to pointer.
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function earray(m,v) local a = {} for i = 1, m do a[i] = v end return a end smoke_atat = earray(32,0) addhook("always","forever") function forever() for _, id in pairs(player(0,"table")) do if smoke_atat[id] > 0 then reqcld(id,2) end end end addhook('clientdata','dataplz') function dataplz(id,m,x,y) if m == 2 then if smoke_atat[id] == 1 then 			 if x > 0 and y > 0 and x < map([[xsize]]) * 32 and y < map([[ysize]]) * 32 then 		parse("spawnprojectile "..id.." 53 "..x.." "..y) 				smoke_atat[id] = 0 			 end end end end
Thank you a lot
