
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
function initArray(m,v) if not v then v = 0 end 	local array = {} 	for i = 1, m do 	array[i]=v 	end 	return array end table_pick_itens = {64,65,66,67,68} function totable(t,match) local cmd = {} 	if not match then match = "%S+" end 		for word in string.gmatch(t, match) do 	table.insert(cmd, word:lower()) 	end return cmd end class = initArray(32,"None") flood = initArray(32) timer = initArray(32) no_mute = initArray(32) muted=initArray(32,false) local timer_mute = 60 hats = true addhook("say","_say") addhook("serveraction","_serveraction") addhook("menu","_menu") addhook("walkover","_walkover") addhook("drop","_drop") addhook("buy","_buy") addhook("die","_die") addhook("team","_team") addhook("build","_build") addhook("second","_second") addhook("leave","_leave") addhook("join","_join") _say = function (id,txt) local p = totable(txt) local cmd = tostring(p[1]) local pl = tonumber(p[2]) if cmd == "!usgn" then 	msg2(id,"\169050050255Usgn : "..player(pl,"usgn").." ") 	msg2(id,"\169050255050IP : "..player(pl,"ip").." ") 	msg2(id,"\169050050255Ping : "..player(pl,"ping").." ") 	return 1 elseif cmd == "!help" then 	msg2(id,"\169255255255-=Help=-") 	msg2(id,"\169255255255Script made by P!r@te$ k!ller , USGN : 120840") 	msg2(id,"\169255255255Have fun .") 	return 1 elseif cmd == "!class" then 	msg2(id,"\169255255255Your class is "..class[id].."") 	return 1 elseif cmd == "!cmds" then 	msg2(id,"\169255255255-=Cmds=-") 	msg2(id,"\169255255255!usgn : To see your usgn , ip and ping .") 	msg2(id,"\169255255255!help : Just small help ..") 	msg2(id,"\169255255255!cmds : To see the cmds .") 	msg2(id,"\169255255255!class : To see your class .") 	return 1 end 		if flood[id] == 8 then 			msg2(id,"\169255000000Stop Flood or mute@C") 		end 	 		if flood[id] == 15 then 			muted[id] = true 			no_mute[id] = timer_mute 		end 		 		if muted[id] == true then 				msg2(id,"\169255255255You hare muted, for "..timer_mute.." Seconds") 			timer[id] = 5 			return 1 		end 	 			msg("\169255255255"..player(id,"name").." / \169255000000"..class[id].." \169255255255/ : "..txt) 			flood[id] = flood[id] +1 			timer[id] = 5 	return 1 end _serveraction = function (id,action) 	if action == 1 then 		if player(id,"health") > 0 then 				menu_classe(id) 		else 				msg2(id,"\169255000000Error,you can not open the menu when you're dead") 		end 	elseif action == 2 then 		if player(id,"health") > 0 then 				menu_shop(id) 		else 				msg2(id,"\169255000000Error,you can not open the menu when you're dead") 		end 	elseif action == 3 then 		if hats == true then 			if player(id,"health") > 0 then 				menu_hats(id) 			else 				msg2(id,"\169255000000Error,you can not open the menu when you're dead") 			end 		else 				msg2(id,"\169255000000Error,Hats Desactived for Admin or Moderator") 		end 	end end _menu = function (id,title,buton) 	if title == "Menu Class" then 		if buton == 1 then -- Medic 			class[id] = "Medic" 			spawn(id) 			strip(id,0) 			speed(id,15) 			armor(id,204) 			equip (id,10) 			hp(id,100) 		elseif buton == 2 then --Invisible 			class[id] = "Invisible" 			spawn(id) 			strip(id,0) 			speed(id,25) 			armor(id,206) 			equip (id,46) 			hp(id,100) 		elseif buton == 3 then -- Explosive 			class[id] = "Explosive" 			spawn(id) 			strip(id,0) 			speed(id,11) 			armor(id,200) 			equip (id,48,49,51,76,73) 			hp(id,125) 		elseif buton == 4 then -- Rifler 			class[id] = "Rifler" 			spawn(id) 			strip(id,0) 			speed(id,5) 			armor(id,202) 			equip (id,3,30,32,52) 			hp(id,100) 		elseif buton == 5 then -- Sniper 			class[id] = "Sniper" 			spawn(id) 			strip(id,0) 			speed(id,1) 			armor(id,201) 			equip(id,4,34,35) 			hp(id,150) 		elseif buton == 6 then -- Portal 			class[id] = "Portal" 			spawn(id) 			strip(id,0) 			speed(id,31) 			armor(id,200) 			equip (id,1,77,87,88) 			hp(id,250) 		elseif buton == 7 then -- Mito 			class[id] = "Mito" 			spawn(id) 			strip(id,0) 			speed(id,5) 			armor(id,100) 			equip(id,2) 			equip (id,2,20,38,39) 			hp(id,100) 		elseif buton == 8 then -- Construtor 			class[id] = "Construtor" 			spawn(id) 			strip(id,0) 			speed(id,15) 			armor(id,203) 			equip (id,3,6,21,74) 			hp(id,130) 		elseif buton == 9 then -- Titan 			class[id] = "Titan" 			spawn(id) 			strip(id,0) 			speed(id,-15) 			armor(id,205) 			equip (id,51,76,90,91) 			hp(id,120) 		elseif buton == 0 then -- None Class 			class[id] = "None" 			spawn(id) 			strip(id,0) 			speed(id,0) 			armor(id,0) 			hp(id,100) 			return nil 		end 	end 	if title == "Menu Shop" then 		if buton == 1 then 				if player(id,"money") > 4999 then 					equip(id,77,87) 					removemoney(id,5000) 				else 					semgrana(id) 				end 		end 		if buton == 2 then 				if player(id,"money") > 3999 then 					equip(id,65) 					removemoney(id,4000) 				else 					semgrana(id) 				end 		end 		if buton == 3 then 				if player(id,"money") > 6999 then 					equip(id,64) 					removemoney(id,7000) 				else 					semgrana(id) 				end 		end 	end 	if title == "Menu Cap" then 		if buton == 1 then 			freeimage(id) 			cap_1 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_1,255,0,0) 		elseif buton == 2 then 			freeimage(id) 			cap_2 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_2,0,255,0) 		elseif buton == 3 then 			freeimage(id) 			cap_3 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_3,0,0,255) 		elseif buton == 4 then 			freeimage(id) 			cap_4 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_4,255,255,0) 		elseif buton == 5 then 			freeimage(id) 			cap_5 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_5,0,255,255) 		elseif buton == 6 then 			freeimage(id) 			cap_6 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_6,255,0,255) 		elseif buton == 7 then 			freeimage(id) 			cap_7 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_7,0,0,0) 		elseif buton == 8 then 			freeimage(id) 			cap_8 = image("gfx/cap.png",1,0,200+id) 			imagecolor(cap_8,255,255,255) 		elseif buton == 9 then 			freeimage(id) 		end 	end end _walkover = function (id,iid,type,ain,a,mode) for _, j in ipairs(table_pick_itens) do 	if type == j then 		return 0 	end end return 1 end _drop = function (id,iten) 	return 1 end _buy = function (id) 	msg2(id,"\169255000000Error,Buy weapons desactived") 	return 1 end _die = function (id) 	class[id] = "None" 	menu_classe(id) end _team = function (id,team) 	menu_classe(id) end _build = function (id,type,x,y) for i,j in ipairs({2,4,5,7,9,13,14}) do if type == j then msg2(id,"Building Disabled@C") return 1 end end end _second = function (id) 	for id = 1,32 do 		if timer[id] > 0 then 			timer[id] = timer[id] -1 else 			flood[id] = 0 		 end 		end for _,id in pairs(player(0,"table")) do 	 if muted[id] == true then 		 no_mute[id] = no_mute[id]-1 		 end 		 if no_mute[id] == 0 then 		 muted[id] = false 		end 	end 	parse ("sv_gamemode 2 ") 	parse ("mp_infammo 1 ") 	parse ('mp_building_limit "barricade" 1') 	parse ('mp_building_limit "wall I" 2') 	parse ('mp_building_limit "wall II" 2') 	parse ('mp_building_limit "wall III" 2') 	parse ('mp_building_limit "gate field" 4') 	parse ('mp_building_limit "turret" 1') 	parse ('mp_building_limit "dispenser" 1') 	parse ('mp_building_limit "supply" 1') 	parse ('mp_building_limit "Teleporter Entrance" 0') 	parse ('mp_building_limit "Teleporter Exit" 0') 	 end _leave = function (id) 	muted[id] = false end _join = function (id) 	flood[id] = 0 	muted[id] = false end strip = function (id,iten) 	parse ("equip "..id.." 50") 	parse ("strip "..id.." "..iten) end armor = function (id,armor) 	parse ("setarmor "..id.." "..armor) end equip = function(id,...) for _,wep in ipairs(arg) do parse("equip "..id.." "..wep) end end speed = function (id,speed) 	parse ("speedmod "..id.." "..speed) end spawn = function (id) 	parse ("spawnplayer "..id.." -1 -1") end hp = function (id,hp) 	parse ("setmaxhealth "..id.." "..hp) end removemoney = function (id,mon) 	parse ("setmoney "..id.." "..(player(id,"money")-mon)) end menu_classe = function (id) 	menu(id,"Menu Class,Medic,Invisible,Explosivo,Rifler,Sniper,Portal,Mito,Construtor,Titan") end menu_shop = function (id) 	menu(id,"Menu Shop,Mines|$5000,+20 HP|$4000,Full HP|$7000") end menu_hats = function (id) 	menu (id,"Menu Cap,Cap Red,Cap Green,Cap Blue,Cap Yellow,Cap Cyan,Cap Pink,Cap Black,Cap White,None Cap") end semgrana = function (id) 	msg2(id,"\169255000000Error,You no have money") end