it will have a 30% probability that it will trigger the delay means on round start if it will be luck the delay will be triggered
I tried to learn lua but I got nothing I cant do that
Scripts
Trigger entity after delay via script
Trigger entity after delay via script
1

Quattro: Probably delay entity with a specific name for triggering.
Quattro: Yeah but do you have the strength to answer these questions in full anymore? I don't. I'm only here because you asked for clarification
Quattro has writtenmath.random(1,3)means ~33.33% chance of each number.
startround, math.random(10) <= 3query, and
parse
trigger. 6 lines is all I need. addhook("startround", "Startround")
function Startround()
	if math.random(10) <= 3 then
		parse("trigger freefire delay")
	end
end
Edik:
Edik: It's not math.roundlol.
addhook("startround","_startround")
function _startround()
	-- Next 2 lines is primarily for debugging
	local c = math.random(10)
	msg("Number is "..c)
	if c <= 3 then
		parse("trigger 'freefire delay'")
	end
end
math.randomseed(os.clock())
addhook("startround", "Startround")
function Startround()
	if math.random(10) <= 3 then
		parse("trigger 'freefire delay'")
	end
end
env_breakable,
env_explode,
trigger_delay,
trigger_move
trigger_if
1
