Reconnecting results in nothing (I think), but restarting the game fixes it.
Which means the leak is clientsided but is caused by the server.
It might be caused by all servers but since the script is big the problem is bigger.
@ DC: Does CS2D have a memory leak that you know of?
EDIT:
Looking at task manager, the CS2D.EXE executable uses a set amount of ram and slowly it uses more and more until the client becomes unresponsive.
EDIT 2:
The server with that leak is:
NAME: [DEV] Terraria RPG
PASSWORD: 99153
edited 3×, last 17.02.19 06:30:48 pm